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Everything posted by Stan`
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You mean the blue tuna doesn't look like a tuna? XD
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Did you try messing with the texture. Birds yeah, jumping tuna, not so much to me. That's the settlers 6 I guess it predates that
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@wraitii, @s0600204 didn't we fix UTF8 support for filenames ? :(
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There are two different issues. One is font rendering. We can'use ttf fonts so we render images with all thr chars we need which might not be all the chars you use. Second is path handling. I suppose not all our code is using UTF8 and that's creating issues wraitii might know more.
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I don't particularly like the idea of fishes jumping out of water, I'd be more in favour of something like this Maybe something analog to auras can be done
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Your maintainer has been notified. It's a matter of time.
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what are the game requirements for the new alpha
Stan` replied to jurgi123's topic in Help & Feedback
They are on the main website -
On your laptop you have two gpus, one AMD one Nvidia. One is an Nvidia GTX 3060 and the other I'm trying to determine
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Yep that's Radeon™ Software Adrenalin 21.4.1 Do you know what GPU it is ? Might have an AMD control panel somewhere.
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We're still trying to get it to build with some Ubuntu rules, so far with no success. Thank you!
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@ymming Could you show us the driver version of your amd GPU ? To prevent further crashes we need to identify the problem and whether it's a faulty driver or a faulty code Would you be availaible either here or on discord to test more things
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Indeed it shouldn't but windows in notoriously good at installing crappy drivers. E.g. intel with only supportfor openGL 1. It's the first time I see it happen with an APU though.
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Oh nice it's using the wrong gpu X) You need to go in the nvidia control panel and force the nvidia gpu for 0 A.D.(pyrogenesis.exe)
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Can you open the device manager (devmgmt.msc), and expand the graphics card menu? You can also try removing the glsl=false line and uploading crashlogs if that fails too. -> if (m_StreamFlags & STREAM_POS) glEnableClientState(GL_VERTEX_ARRAY); if (m_StreamFlags & STREAM_NORMAL) glEnableClientState(GL_NORMAL_ARRAY); if (m_StreamFlags & STREAM_COLOR) glEnableClientState(GL_COLOR_ARRAY); EDIT: New callstack atioglxx.dll!583b661a() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown opengl32.dll!691a618f() Unknown > [Inline Frame] pyrogenesis.exe!CShaderProgram::BindClientStates() Line 895 C++ pyrogenesis.exe!CShaderProgramARB::Bind() Line 125 C++ [Inline Frame] pyrogenesis.exe!CShaderPass::Bind() Line 31 C++ pyrogenesis.exe!CShaderTechnique::BeginPass(int pass) Line 135 C++ pyrogenesis.exe!CCanvas2D::Impl::BindTechIfNeeded() Line 82 C++ pyrogenesis.exe!CCanvas2D::DrawTexture(std::shared_ptr<CTexture> texture, const CRect & destination, const CRect & source, const CColor & multiply, const CColor & add, const float grayscaleFactor) Line 187 C++ pyrogenesis.exe!GUIRenderer::Draw(GUIRenderer::DrawCalls & Calls, CCanvas2D & canvas) Line 325 C++ pyrogenesis.exe!CGUISpriteInstance::Draw(CGUI & pGUI, CCanvas2D & canvas, const CRect & Size, std::map<CStr8,std::unique_ptr<CGUISprite const ,std::default_delete<CGUISprite const>>,std::less<CStr8>,std::allocator<std::pair<CStr8 const ,std::unique_ptr<CGUISprite const ,std::default_delete<CGUISprite const>>>>> & Sprites) Line 36 C++ pyrogenesis.exe!CImage::Draw(CCanvas2D & canvas) Line 36 C++ pyrogenesis.exe!CGUI::Draw() Line 346 C++ pyrogenesis.exe!CGUIManager::Draw() Line 373 C++ pyrogenesis.exe!Render() Line 268 C++ pyrogenesis.exe!Frame() Line 451 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 691 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 743 C++ pyrogenesis.exe!main_getcmdline() Line 74 C [Inline Frame] pyrogenesis.exe!invoke_main() Line 90 C++ pyrogenesis.exe!__scrt_common_main_seh() Line 288 C++ pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ kernel32.dll!75d8fa29() Unknown ntdll.dll!77d37a7e() Unknown ntdll.dll!77d37a4e() Unknown
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Sadly yes, can you upload the crashdump again?
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Thanks! The stack is different here, can you add postproc = "false" To your user.cfg ? CPostprocManager::RecreateBuffers() Line 176-180 GLenum status = pglCheckFramebufferStatusEXT(GL_FRAMEBUFFER_EXT); if (status != GL_FRAMEBUFFER_COMPLETE_EXT) { LOGWARNING("Framebuffer object incomplete (A): 0x%04X", status); } Relevant stack. atioglxx.dll!589e9e44() Unknown atioglxx.dll![Frames below may be incorrect and/or missing, no symbols loaded for atioglxx.dll] Unknown [External Code] > pyrogenesis.exe!CPostprocManager::RecreateBuffers() Line 177 C++ pyrogenesis.exe!CPostprocManager::Initialize() Line 100 C++ pyrogenesis.exe!CRenderer::Open(int width, int height) Line 596 C++ [Inline Frame] pyrogenesis.exe!InitRenderer() Line 558 C++ pyrogenesis.exe!InitGraphics(const CmdLineArgs & args, int flags, const std::vector<CStr8,std::allocator<CStr8>> & installedMods) Line 1029 C++ pyrogenesis.exe!RunGameOrAtlas(int argc, const char * * argv) Line 687 C++ pyrogenesis.exe!SDL_main(int argc, char * * argv) Line 743 C++ pyrogenesis.exe!main_getcmdline() Line 74 C [External Code] pyrogenesis.exe!CallStartupWithinTryBlock() Line 365 C++ [External Code]
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Can you upload the crashlog.dmp again?
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Okay, while we work on a debug executable, can you try windowed mode by adding windowed="true" to your user.cfg file?
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Do you have an antivirus ? If so can you check whether it detects 0 A.D as a virus?
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Did you also remove the ones in Documents/My Games ?
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I linked the git version on some other thread use it at your own risk
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Welcome back @ValihrAnt