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Posts
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Everything posted by Stan`
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To get the size correctly you import an existing dae file and make sure to tick the import unit options.
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Would look bad on desert maps, also it's better to keep footprints
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Yeah the issue is that it doesn't show water on low settings. And of course plants need to be adjusted they are a grid of planes. I remember someone mentioning that the sprouts should be more fluffy.
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Indeed https://trac.wildfiregames.com/ticket/5307
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Native M1 Mac support?
Stan` replied to markouchio's topic in Game Development & Technical Discussion
There are plans, but currently there are no developpers which such hardware currently so it's hard to test. -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Stan` replied to Mega Mania's topic in 1,000 A.D.
sass_cc_02_5.zipHere you go. -
Civilization Proposal: Arabs/ Rashidun Caliphate/ Umayyads
Stan` replied to Mega Mania's topic in 1,000 A.D.
I had a wip somewhere if you want it -
Do note that the tower on the right was intended from the Tang Dynasty. 618-907, hence the more curved and different roofs;
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It take some time to get used to it, but if you practise it should be fine Feel free to ask any questions you have to me and I'll do my best to answer them in a timely manner. Sounds like something that can be done alread. To put it anywhere you have to play with territory restrictions Docks are already markets and resource dropsites The upgrade feature can allow you to update to a CC. Alternatively you can also create a special tech (since A24) that allows you to give a territory root to your building.
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Try some tutorials with Andrew Price on Youtube. If you send me your models afterwards I can give you some pointers about making them better. Great work on those concepts! Keep it up. Storehouse/Dropsite could use some love. Two stories buildins are nice but I'm not sure about the farmstead. Maybe one story would be better. Could also be an upgrade for the building. How is the trading post different from a market?
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3-4 was short for A25 and we still lost two months fixing bugs because nobody was there. Mods are still lagging behind
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Yeah sure. I'm hoping someone can help us implement some kind of friction in C++. I suppose there is a way to add it without adding a big number of range checks which is what auras do. https://code.wildfiregames.com/rP25182 <- Pushing https://code.wildfiregames.com/rP25219 <- MSVC Warning https://code.wildfiregames.com/rP25686 <- OOS Fix. https://code.wildfiregames.com/rP25708 <- Configurable pushing https://code.wildfiregames.com/rP25747 <- Pushing glitch https://code.wildfiregames.com/rP25748 <- Unit pushing: fix pairs of unit being allowed to overlap. I'm not sure about the terminology, but I think what is implemented is static pushing. 08:41 < wraitii> Well Ideally we'd implement a weight-per-template & static-moving pushing
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Hey there welcome! Feel free to to give your input
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Coupling components that way seems like asking for trouble if even possible. Vs community doesn't require payment.
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Yes of course it's an over simplification of the problem. When I came around ten years ago I saw something like age of empires with a total war style of fighting, with anim sync arrow volleys etc. I've never been into the grand strategy thing, nor an overly complex economy. The thing I loved the most about Age of Mythology was the mythology strings, and the scenario editor especially any kind of building that was out of the ordinary. I'm not interested at all in the competitive part as I am the worst player amongst the team member and it's just hopeless. I just enjoy building stuff and looking at the art. So I am a minority inside another one.
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We are “re-hashing” it because @bb_ introduced acceleration. Also because sadly the “player base” isn't entirely represented on those forums.
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I think he means that the realistic values could have stayed if the rest was balanced against it.
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Just to mention it, I had a lot of good feedback about turn rates in A24 from casual players and some YouTubers which seem to be totally against what's represented on those forums.
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There was a big debate and disagreement between @wraitii and @bb_ over this. Which in turn ends up being a Single Player versus Multiplayer debate. Or an A23 vs all (wink Player of 0AD) https://code.wildfiregames.com/D3523 https://code.wildfiregames.com/D3179 https://code.wildfiregames.com/D3274 So far I see no way to conciliate the two.