Jump to content


Community Members
  • Posts

  • Joined

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

nwtour's Achievements


Discens (2/14)



  1. Ok. If you suddenly change your mind, I threw in the code that was trying to implement this function (though it is not working - It turns out that Engine::ConfigDB cannot be accessed at the time of loading). I will be once if something from my code helped https://github.com/nwtour/mod-setdefaultstance
  2. https://nwtour.github.io/compare-0ad/de.html If you think that the data here is outdated. Choose some kind of civilization, run the game and compare the numbers. For example, the Athenian Farmstead in reality has "X" hitpoints, and on page "Y". I will fix the cause If we are talking about the interface: http://s06eye.co.uk/0ad/techtree-v2/ I'm not the author. It is necessary to contact @s0600204
  3. Hello. Oh sure. Write a faction and a building with false data and I recheck the auras that affect it
  4. I may be mistaken, you are confusing the editor and the linter. Linter is just a checker, he writes comments on the screen and that's it. JavaScript is edited in any simple text editor - like a notepad
  5. The default stance is a requested feature. I have to click on each type of unit: ram aggressive, archers defend, medics passive. It would be great to implement setting default stance for each type of unit. IMHO best place in unit type tooltip (Available in-game and in Structure tree) Stance buttons: https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/gui/session/selection_panels.js#L927 Place in tooltip: https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/gui/common/tooltips.js#L1185 It remains to find how to merge it with https://github.com/nanihadesuka/autociv/commit/a1daba4d4e4b5ca5a1984dca231bce45d8f470f5
  6. Cool. Step by step and soon it will be possible to play without a TOEFL diploma This is for performance and fast loads. Monotonous textures look ugly, but the smallest in size
  7. Debug messages look different. Most likely you are in a situation when the territory under your building is captured at the moment when the building is selected. In the center, it is messages related to the game and not debugging that appear.
  8. Yes, sure. I wrote it for this. Try comment 1786 line: - if (!canBeControlled) + //if (!canBeControlled) notifyOrderFailure(entity, player); and all buildings will lose control...
  9. I would voice the text from the single player campaign. Large blocks of small yellow letters on transparent background cause bleeding from the eyes
  10. Good idea, but looks very bloated on the codebase. It is enough for the game to see if the voice acting file exists in the directory (add voice acting in the form of mods) For example: #!/bin/bash # Text block from tutorial campaign, MD5 == 20f2d5b30116fe599c4413643e92b10d echo "You have two main types of starting units: Female Citizens and Citizen Soldiers. Female Citizens are purely economic units; they have low health and little to no attack. Citizen Soldiers are workers by default, but in times of need, can utilize a weapon to fight. You have two categories of Citizen Soldiers: Infantry and Cavalry. Female Citizens and Infantry Citizen Soldiers can gather any land resources while Cavalry Citizen Soldiers can only gather meat from animals." > /tmp/text.txt # Text to speech espeak -f /tmp/text.txt -w /tmp/text.wav # Convert to OGG and place in mod directory # When the game sees this text block, 0 A.D. should play this sound file convert /tmp/text.wav ~/.local/share/0ad/mods/mymod/audio/voices/20f2d5b30116fe599c4413643e92b10d.ogg
  11. Yes. Saturday at 05:44 dump was created successfully Perhaps deleting this file will fix the problem - but I cannot guarantee Perhaps your antivirus is now blocking the system function MiniDumpWriteDump(). If the game continues to create empty crashlog.dmp on crash - you need to somehow tell the antivirus that the whole process pyrogenesys.exe is not a virus.
  12. The error says that the game does not have permission to write the file crashlog.dmp (in directory "logs") It may be worth trying to remove it - in its current state it will reproduce the error
  13. Maybe fix the minidump recording? crashlog.txt: errno = 13 (Insufficient access rights to open file) OS error = -2147024865 (Ein an das System angeschlossenes Gerät funktioniert nicht.) I see a comment in code like this: // a dump file is essential for debugging, so write it before // anything else goes wrong (especially before showing the error // dialog because the user could choose to exit immediately) wdbg_sym_WriteMinidump(ep); Perhaps a service exception is triggered and already on the minidump record it finally crashes... Try remove empty file crashlog.dmp in directory
  • Create New...