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Dove of Arc

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  1. Via CMD from my OS ( Windows 10)?
  2. That worked perfectly for me! except when I try to open a game that I created with Atlas idkw Now what I did was delete the scenarios and skirmishes that i had saved. There are also some files that I don't know if I have to delete them or not, they appear as: "savegame-0002.0adsave"
  3. Sorry I didn't explain myself well. What actually happens is that I can't save any games in the first place, cause get the same error that you see in the images I sent, and I can't do anything else. For the error message to disappear and to be able to play in another way (multiplayer or campaign) I have to leave the game, and re-enter. Anyways, thank you for being so patient with me
  4. ¿Son estos los archivos? interesantelog.html registro principal.html system_info.txt informe de usuario_hwdetect.txt No aparece ninguno de los que guardé.
  5. desinstale algunos programas y ahora tengo 1.3 GB.. The error persists Carpetas de mi registro: Abrir Carpeta de Registros (2).zip OpenLogsFolder.zip
  6. So should I find that file, delete it and download the latest version? but how do i download it? sorry for so many questions
  7. From what archive? I downloaded the latest version of the game
  8. I haven't any savegame yet, cause i couldn't save the games..
  9. Help! This message appears when i try to load a game: ERROR: error de JavaScript: gui/common/l10n.js línea 69 Falló la verificación de conversión de valor de secuencia de comandos: v.isString() || v.esNúmero() || v.isBoolean() (tipo indefinido obtenido) translate@gui/common/l10n.js:69:36 updateSavegameList/list<@gui/loadgame/SavegameList.js:134:35 updateSavegameList@gui/loadgame/SavegameList.js:129 :38 initSavegameList@gui/loadgame/SavegameList.js:46:8 SavegameList@gui/loadgame/SavegameList.js:29:8 SavegamePage@gui/loadgame/SavegamePage.js:9:23 init@gui/loadgame/SavegamePage.js :43:19 onPress@gui/pregame/MainMenuItems.js:97:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: página GUI 'page_loadgame.xml': no se pudo llamar a la función init() El motor salió correctamente el 2022-07-06 a las 22:59:28 con 499 mensajes, 2 errores y 0 advertencias. My OS info: (generated 2022-07-07 02:19:30 UTC) OS : Win10 (10.0.19044) CPU : x64, Intel Celeron N3350 @ 1.10GHz (1x2x1), 1.09 GHz Memory : 4096 MiB; 366 MiB free Graphics Card : Intel Intel(R) HD Graphics 500 OpenGL Drivers : 4.5.0 - Build 22.20.16.4836; OpenGL 4.5.0 - Build 22.20.16.4836 Video Mode : 1366x768:24 Sound Card : OpenAL Soft on Speakers (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.21.0 OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint SMBIOS: [Bios] vendor: "LENOVO" version: "5RCN30WW" startSegment: F000 releaseDate: "10/23/2017" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int9|int14|int17|int10 vendorFlags: 1A0000 flags1: acpi|usb_legacy|boot_zip_drive flags2: bios_boot|function_key_boot|targeted_content_distribution size: 3 MiB [System] manufacturer: "LENOVO" productName: "80XR" version: "Lenovo ideapad 320-15IAP" serialNumber: "PF11J794" uuid0: 11E819D02D2DBA20 uuid1: F963B45168C958A wakeUpType: power_switch skuNumber: "LENOVO_MT_80XR_BU_idea_FM_ideapad 320-15IAP" m_Family: "ideapad 320-15IAP" [Baseboard] manufacturer: "LENOVO" product: "LNVNB161216" version: "SDK0J40700 WIN" serialNumber: "PF11J794" assetTag: "NO Asset Tag" flags: motherboard|replaceable location: "Type2 - Board Chassis Location" hChassis: 3 type: motherboard [Chassis] manufacturer: "LENOVO" type: notebook version: "Lenovo ideapad 320-15IAP" serialNumber: "PF11J794" assetTag: "NO Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "U3E1" type: CPU m_Family: 15 manufacturer: "Intel(R) Corporation" id: BFEBFBFF000506C9 version: "Intel(R) Celeron(R) CPU N3350 @ 1.10GHz" voltage: 9 dV externalClockFrequency: 100 MHz maxFrequency: 1100 MHz bootFrequency: 1100 MHz status: enabled upgrade: other hL1: 6 hL2: 7 coresPerPackage: 2 enabledCores: 2 logicalPerPackage: 2 flags: x64|multi_core|execute_protection|enhanced_virtualization|power_control family2: 15 populated: true [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: data m_Associativity: other level: 1 location: internal mode: write_back maxSize: 24 KiB installedSize: 24 KiB [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: instruction m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB [Cache] designation: "L2 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: single_bit type: unified m_Associativity: A16 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [PortConnector] internalDesignator: "J1A2" internalConnectorType: none externalDesignator: "USB2.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1A2" internalConnectorType: none externalDesignator: "USB2.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J2A2" internalConnectorType: none externalDesignator: "USB3.0 Port0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J9D1" internalConnectorType: none externalDesignator: "UART to Micro USB" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "CON6A1" internalConnectorType: none externalDesignator: "SD Card" externalConnectorType: other portType: other [PortConnector] internalDesignator: "J9B1" internalConnectorType: none externalDesignator: "Keyboard" externalConnectorType: ps2 portType: keyboard [PortConnector] internalDesignator: "J9B1" internalConnectorType: none externalDesignator: "Mouse" externalConnectorType: ps2 portType: mouse [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Microphone" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Line In" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Line Out" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J7A1" internalConnectorType: none externalDesignator: "Audio Jack" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J2A2" internalConnectorType: none externalDesignator: "Network Rj45 Jack" externalConnectorType: rj45 portType: network [PortConnector] internalDesignator: "J4J1" internalConnectorType: none externalDesignator: "SATA" externalConnectorType: sas_sata portType: other [PortConnector] internalDesignator: "J4E2" internalConnectorType: sas_sata externalDesignator: "SATA Cable" externalConnectorType: none portType: other [PortConnector] internalDesignator: "J4A1" internalConnectorType: none externalDesignator: "VGA" externalConnectorType: db15_pin_female portType: video [PortConnector] internalDesignator: "J1A1" internalConnectorType: none externalDesignator: "Display Port" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J3A1" internalConnectorType: none externalDesignator: "Display Port" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J9B4" internalConnectorType: none externalDesignator: "Serial Port" externalConnectorType: db9_pin_male portType: serial_16550a [PortConnector] internalDesignator: "J2A1" internalConnectorType: none externalDesignator: "HDMI" externalConnectorType: other portType: other [SystemSlot] designation: "J5C1" type: pcie_x4 busWidth: x4 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J4B3" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J6C1" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J6D1" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [MemoryArray] location: motherboard use: system ecc: none numDevices: 1 maxCapacity: 16 GiB [MemoryDevice] hMemoryArray: 35 totalWidth: 8 bits dataWidth: 8 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "0467" serialNumber: "67172356" assetTag: "9876543210" partNumber: "RMT3170NE68F9F1600" configuredSpeed: 1600 MHz size: 4 GiB [MemoryArrayMappedAddress] hMemoryArray: 35 partitionWidth: 4 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 36 hMemoryArrayMappedAddress: 37 interleavePosition: 1 interleavedDataDepth: 1 endAddress: FFFFFC00 [PortableBattery] location: "I2C2" manufacturer: "Intel SR 1" date: "Date" serialNumber: "123456789" deviceName: "SR Real Battery" chemistry: lithium_ion capacity: 1200 mWh voltage: 3750 mV sbdsVersion: "CRB Battery 0" sbdsChemistry: "LiIon" [VoltageProbe] description: "Voltage Probe Description" oemDefined: 32768 nominalValue: 0 mv [CoolingDevice] hTemperatureProbe: 44 nominalSpeed: 32768 rpm description: "Cooling Device Description" type: chip_fan status: ok [TemperatureProbe] description: "Temperature Probe Description" oemDefined: 32768 nominalValue: 0 dDegC location: unknown status: unknown [SystemBoot] status: no_error [SystemPowerSupply] location: "OEM Define 0" deviceName: "OEM Define 1" manufacturer: "OEM Define 2" serialNumber: "OEM Define 3" assetTag: "OEM Define 4" partNumber: "OEM Define 5" revisionLevel: "OEM Define 6" maxPower: 75 mW characteristics: present|unplugged type: regulator status: ok inputSwitching: auto_switch [OnboardDevices2] referenceDesignation: "IGD" type: video instance: 1 enabled: false deviceNumber: 2 Hope someone can help me Thanks in advance! https://wildfiregames.com/forum/topic/85498-error-loading-maps-and-games/?do=findComment&comment=507588
  10. Help! This message appears when i try to load a game: ERROR: error de JavaScript: gui/common/l10n.js línea 69 Falló la verificación de conversión de valor de secuencia de comandos: v.isString() || v.esNúmero() || v.isBoolean() (tipo indefinido obtenido) translate@gui/common/l10n.js:69:36 updateSavegameList/list<@gui/loadgame/SavegameList.js:134:35 updateSavegameList@gui/loadgame/SavegameList.js:129 :38 initSavegameList@gui/loadgame/SavegameList.js:46:8 SavegameList@gui/loadgame/SavegameList.js:29:8 SavegamePage@gui/loadgame/SavegamePage.js:9:23 init@gui/loadgame/SavegamePage.js :43:19 onPress@gui/pregame/MainMenuItems.js:97:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: página GUI 'page_loadgame.xml': no se pudo llamar a la función init() El motor salió correctamente el 2022-07-06 a las 22:59:28 con 499 mensajes, 2 errores y 0 advertencias. My OS info: (generated 2022-07-07 02:19:30 UTC) OS : Win10 (10.0.19044) CPU : x64, Intel Celeron N3350 @ 1.10GHz (1x2x1), 1.09 GHz Memory : 4096 MiB; 366 MiB free Graphics Card : Intel Intel(R) HD Graphics 500 OpenGL Drivers : 4.5.0 - Build 22.20.16.4836; OpenGL 4.5.0 - Build 22.20.16.4836 Video Mode : 1366x768:24 Sound Card : OpenAL Soft on Speakers (Realtek High Definition Audio); Sound Drivers : 1.1 ALSOFT 1.21.0 OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint SMBIOS: [Bios] vendor: "LENOVO" version: "5RCN30WW" startSegment: F000 releaseDate: "10/23/2017" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int9|int14|int17|int10 vendorFlags: 1A0000 flags1: acpi|usb_legacy|boot_zip_drive flags2: bios_boot|function_key_boot|targeted_content_distribution size: 3 MiB [System] manufacturer: "LENOVO" productName: "80XR" version: "Lenovo ideapad 320-15IAP" serialNumber: "PF11J794" uuid0: 11E819D02D2DBA20 uuid1: F963B45168C958A wakeUpType: power_switch skuNumber: "LENOVO_MT_80XR_BU_idea_FM_ideapad 320-15IAP" m_Family: "ideapad 320-15IAP" [Baseboard] manufacturer: "LENOVO" product: "LNVNB161216" version: "SDK0J40700 WIN" serialNumber: "PF11J794" assetTag: "NO Asset Tag" flags: motherboard|replaceable location: "Type2 - Board Chassis Location" hChassis: 3 type: motherboard [Chassis] manufacturer: "LENOVO" type: notebook version: "Lenovo ideapad 320-15IAP" serialNumber: "PF11J794" assetTag: "NO Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "U3E1" type: CPU m_Family: 15 manufacturer: "Intel(R) Corporation" id: BFEBFBFF000506C9 version: "Intel(R) Celeron(R) CPU N3350 @ 1.10GHz" voltage: 9 dV externalClockFrequency: 100 MHz maxFrequency: 1100 MHz bootFrequency: 1100 MHz status: enabled upgrade: other hL1: 6 hL2: 7 coresPerPackage: 2 enabledCores: 2 logicalPerPackage: 2 flags: x64|multi_core|execute_protection|enhanced_virtualization|power_control family2: 15 populated: true [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: data m_Associativity: other level: 1 location: internal mode: write_back maxSize: 24 KiB installedSize: 24 KiB [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: instruction m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB [Cache] designation: "L2 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: single_bit type: unified m_Associativity: A16 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [PortConnector] internalDesignator: "J1A2" internalConnectorType: none externalDesignator: "USB2.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1A2" internalConnectorType: none externalDesignator: "USB2.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J2A2" internalConnectorType: none externalDesignator: "USB3.0 Port0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J9D1" internalConnectorType: none externalDesignator: "UART to Micro USB" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "CON6A1" internalConnectorType: none externalDesignator: "SD Card" externalConnectorType: other portType: other [PortConnector] internalDesignator: "J9B1" internalConnectorType: none externalDesignator: "Keyboard" externalConnectorType: ps2 portType: keyboard [PortConnector] internalDesignator: "J9B1" internalConnectorType: none externalDesignator: "Mouse" externalConnectorType: ps2 portType: mouse [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Microphone" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Line In" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Line Out" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J7A1" internalConnectorType: none externalDesignator: "Audio Jack" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J2A2" internalConnectorType: none externalDesignator: "Network Rj45 Jack" externalConnectorType: rj45 portType: network [PortConnector] internalDesignator: "J4J1" internalConnectorType: none externalDesignator: "SATA" externalConnectorType: sas_sata portType: other [PortConnector] internalDesignator: "J4E2" internalConnectorType: sas_sata externalDesignator: "SATA Cable" externalConnectorType: none portType: other [PortConnector] internalDesignator: "J4A1" internalConnectorType: none externalDesignator: "VGA" externalConnectorType: db15_pin_female portType: video [PortConnector] internalDesignator: "J1A1" internalConnectorType: none externalDesignator: "Display Port" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J3A1" internalConnectorType: none externalDesignator: "Display Port" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J9B4" internalConnectorType: none externalDesignator: "Serial Port" externalConnectorType: db9_pin_male portType: serial_16550a [PortConnector] internalDesignator: "J2A1" internalConnectorType: none externalDesignator: "HDMI" externalConnectorType: other portType: other [SystemSlot] designation: "J5C1" type: pcie_x4 busWidth: x4 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J4B3" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J6C1" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J6D1" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [MemoryArray] location: motherboard use: system ecc: none numDevices: 1 maxCapacity: 16 GiB [MemoryDevice] hMemoryArray: 35 totalWidth: 8 bits dataWidth: 8 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "0467" serialNumber: "67172356" assetTag: "9876543210" partNumber: "RMT3170NE68F9F1600" configuredSpeed: 1600 MHz size: 4 GiB [MemoryArrayMappedAddress] hMemoryArray: 35 partitionWidth: 4 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 36 hMemoryArrayMappedAddress: 37 interleavePosition: 1 interleavedDataDepth: 1 endAddress: FFFFFC00 [PortableBattery] location: "I2C2" manufacturer: "Intel SR 1" date: "Date" serialNumber: "123456789" deviceName: "SR Real Battery" chemistry: lithium_ion capacity: 1200 mWh voltage: 3750 mV sbdsVersion: "CRB Battery 0" sbdsChemistry: "LiIon" [VoltageProbe] description: "Voltage Probe Description" oemDefined: 32768 nominalValue: 0 mv [CoolingDevice] hTemperatureProbe: 44 nominalSpeed: 32768 rpm description: "Cooling Device Description" type: chip_fan status: ok [TemperatureProbe] description: "Temperature Probe Description" oemDefined: 32768 nominalValue: 0 dDegC location: unknown status: unknown [SystemBoot] status: no_error [SystemPowerSupply] location: "OEM Define 0" deviceName: "OEM Define 1" manufacturer: "OEM Define 2" serialNumber: "OEM Define 3" assetTag: "OEM Define 4" partNumber: "OEM Define 5" revisionLevel: "OEM Define 6" maxPower: 75 mW characteristics: present|unplugged type: regulator status: ok inputSwitching: auto_switch [OnboardDevices2] referenceDesignation: "IGD" type: video instance: 1 enabled: false deviceNumber: 2 Hope someone can help me Thanks in advance! https://wildfiregames.com/forum/topic/85498-error-loading-maps-and-games/?do=findComment&comment=507588
  11. ¡Ayuda! Este mensaje aparece cuando trato de cargar un juego: ERROR: error de JavaScript: gui/common/l10n.js línea 69 Falló la verificación de conversión de valor de secuencia de comandos: v.isString() || v.esNúmero() || v.isBoolean() (tipo indefinido obtenido) translate@gui/common/l10n.js:69:36 updateSavegameList/list<@gui/loadgame/SavegameList.js:134:35 updateSavegameList@gui/loadgame/SavegameList.js:129 :38 initSavegameList@gui/loadgame/SavegameList.js:46:8 SavegameList@gui/loadgame/SavegameList.js:29:8 SavegamePage@gui/loadgame/SavegamePage.js:9:23 init@gui/loadgame/SavegamePage.js :43:19 onPress@gui/pregame/MainMenuItems.js:97:13 performButtonAction@gui/pregame/MainMenuItemHandler.js:77:9 pressButton@gui/pregame/MainMenuItemHandler.js:63:10 ERROR: página GUI 'page_loadgame.xml': no se pudo llamar a la función init() El motor salió correctamente el 2022-07-06 a las 22:59:28 con 499 mensajes, 2 errores y 0 advertencias. Información de mi sistema operativo: (generado 2022-07-07 02:19:30 UTC) SO: Win10 (10.0.19044) CPU: x64, Intel Celeron N3350 a 1,10 GHz (1x2x1), 1,09 GHz Memoria: 4096 MiB; 366 MiB gratis Tarjeta gráfica: Intel Intel(R) HD Graphics 500 OpenGL Controladores: 4.5.0 - Build 22.20.16.4836; OpenGL 4.5.0 - Build 22.20.16.4836 Modo de video: 1366x768:24 Tarjeta de sonido: OpenAL Soft en los altavoces (Audio de alta definición Realtek); Controladores de sonido: 1.1 TAMBIÉN 1.21.0 OpenGL Extensions: GL_3DFX_texture_compression_FXT1 GL_AMD_depth_clamp_separate GL_AMD_vertex_shader_layer GL_AMD_vertex_shader_viewport_index GL_ARB_ES2_compatibility GL_ARB_ES3_1_compatibility GL_ARB_ES3_compatibility GL_ARB_arrays_of_arrays GL_ARB_base_instance GL_ARB_bindless_texture GL_ARB_blend_func_extended GL_ARB_buffer_storage GL_ARB_cl_event GL_ARB_clear_buffer_object GL_ARB_clear_texture GL_ARB_clip_control GL_ARB_color_buffer_float GL_ARB_compatibility GL_ARB_compressed_texture_pixel_storage GL_ARB_compute_shader GL_ARB_conditional_render_inverted GL_ARB_conservative_depth GL_ARB_copy_buffer GL_ARB_copy_image GL_ARB_cull_distance GL_ARB_debug_output GL_ARB_depth_buffer_float GL_ARB_depth_clamp GL_ARB_depth_texture GL_ARB_derivative_control GL_ARB_direct_state_access GL_ARB_draw_buffers GL_ARB_draw_buffers_blend GL_ARB_draw_elements_base_vertex GL_ARB_draw_indirect GL_ARB_draw_instanced GL_ARB_enhanced_layouts GL_ARB_explicit_attrib_location GL_ARB_explicit_uniform_location GL_ARB_fragment_coord_conventions GL_ARB_fragment_layer_viewport GL_ARB_fragment_program GL_ARB_fragment_program_shadow GL_ARB_fragment_shader GL_ARB_fragment_shader_interlock GL_ARB_framebuffer_no_attachments GL_ARB_framebuffer_object GL_ARB_framebuffer_sRGB GL_ARB_geometry_shader4 GL_ARB_get_program_binary GL_ARB_get_texture_sub_image GL_ARB_gpu_shader5 GL_ARB_gpu_shader_fp64 GL_ARB_half_float_pixel GL_ARB_half_float_vertex GL_ARB_indirect_parameters GL_ARB_instanced_arrays GL_ARB_internalformat_query GL_ARB_internalformat_query2 GL_ARB_invalidate_subdata GL_ARB_map_buffer_alignment GL_ARB_map_buffer_range GL_ARB_multi_bind GL_ARB_multi_draw_indirect GL_ARB_multisample GL_ARB_multitexture GL_ARB_occlusion_query GL_ARB_occlusion_query2 GL_ARB_pixel_buffer_object GL_ARB_point_parameters GL_ARB_point_sprite GL_ARB_polygon_offset_clamp GL_ARB_post_depth_coverage GL_ARB_program_interface_query GL_ARB_provoking_vertex GL_ARB_query_buffer_object GL_ARB_robust_buffer_access_behavior GL_ARB_robustness GL_ARB_robustness_isolation GL_ARB_sample_shading GL_ARB_sampler_objects GL_ARB_seamless_cube_map GL_ARB_seamless_cubemap_per_texture GL_ARB_separate_shader_objects GL_ARB_shader_atomic_counters GL_ARB_shader_bit_encoding GL_ARB_shader_draw_parameters GL_ARB_shader_image_load_store GL_ARB_shader_image_size GL_ARB_shader_objects GL_ARB_shader_precision GL_ARB_shader_stencil_export GL_ARB_shader_storage_buffer_object GL_ARB_shader_subroutine GL_ARB_shader_texture_image_samples GL_ARB_shading_language_100 GL_ARB_shading_language_420pack GL_ARB_shading_language_packing GL_ARB_shadow GL_ARB_stencil_texturing GL_ARB_sync GL_ARB_tessellation_shader GL_ARB_texture_barrier GL_ARB_texture_border_clamp GL_ARB_texture_buffer_object GL_ARB_texture_buffer_object_rgb32 GL_ARB_texture_buffer_range GL_ARB_texture_compression GL_ARB_texture_compression_bptc GL_ARB_texture_compression_rgtc GL_ARB_texture_cube_map GL_ARB_texture_cube_map_array GL_ARB_texture_env_add GL_ARB_texture_env_combine GL_ARB_texture_env_crossbar GL_ARB_texture_env_dot3 GL_ARB_texture_float GL_ARB_texture_gather GL_ARB_texture_mirror_clamp_to_edge GL_ARB_texture_mirrored_repeat GL_ARB_texture_multisample GL_ARB_texture_non_power_of_two GL_ARB_texture_query_levels GL_ARB_texture_query_lod GL_ARB_texture_rectangle GL_ARB_texture_rg GL_ARB_texture_rgb10_a2ui GL_ARB_texture_stencil8 GL_ARB_texture_storage GL_ARB_texture_storage_multisample GL_ARB_texture_swizzle GL_ARB_texture_view GL_ARB_timer_query GL_ARB_transform_feedback2 GL_ARB_transform_feedback3 GL_ARB_transform_feedback_instanced GL_ARB_transpose_matrix GL_ARB_uniform_buffer_object GL_ARB_vertex_array_bgra GL_ARB_vertex_array_object GL_ARB_vertex_attrib_64bit GL_ARB_vertex_attrib_binding GL_ARB_vertex_buffer_object GL_ARB_vertex_program GL_ARB_vertex_shader GL_ARB_vertex_type_10f_11f_11f_rev GL_ARB_vertex_type_2_10_10_10_rev GL_ARB_viewport_array GL_ARB_window_pos GL_ATI_separate_stencil GL_EXT_abgr GL_EXT_bgra GL_EXT_blend_color GL_EXT_blend_equation_separate GL_EXT_blend_func_separate GL_EXT_blend_minmax GL_EXT_blend_subtract GL_EXT_clip_volume_hint GL_EXT_compiled_vertex_array GL_EXT_direct_state_access GL_EXT_draw_buffers2 GL_EXT_draw_range_elements GL_EXT_fog_coord GL_EXT_framebuffer_blit GL_EXT_framebuffer_multisample GL_EXT_framebuffer_object GL_EXT_geometry_shader4 GL_EXT_gpu_program_parameters GL_EXT_gpu_shader4 GL_EXT_multi_draw_arrays GL_EXT_packed_depth_stencil GL_EXT_packed_float GL_EXT_packed_pixels GL_EXT_polygon_offset_clamp GL_EXT_rescale_normal GL_EXT_secondary_color GL_EXT_separate_specular_color GL_EXT_shader_framebuffer_fetch GL_EXT_shader_integer_mix GL_EXT_shadow_funcs GL_EXT_stencil_two_side GL_EXT_stencil_wrap GL_EXT_texture3D GL_EXT_texture_array GL_EXT_texture_compression_s3tc GL_EXT_texture_edge_clamp GL_EXT_texture_env_add GL_EXT_texture_env_combine GL_EXT_texture_filter_anisotropic GL_EXT_texture_integer GL_EXT_texture_lod_bias GL_EXT_texture_rectangle GL_EXT_texture_sRGB GL_EXT_texture_sRGB_decode GL_EXT_texture_shared_exponent GL_EXT_texture_snorm GL_EXT_texture_storage GL_EXT_texture_swizzle GL_EXT_timer_query GL_EXT_transform_feedback GL_IBM_texture_mirrored_repeat GL_INTEL_conservative_rasterization GL_INTEL_fragment_shader_ordering GL_INTEL_framebuffer_CMAA GL_INTEL_map_texture GL_INTEL_multi_rate_fragment_shader GL_INTEL_performance_query GL_KHR_blend_equation_advanced GL_KHR_blend_equation_advanced_coherent GL_KHR_context_flush_control GL_KHR_debug GL_KHR_texture_compression_astc_hdr GL_KHR_texture_compression_astc_ldr GL_NV_blend_square GL_NV_conditional_render GL_NV_primitive_restart GL_NV_texgen_reflection GL_SGIS_generate_mipmap GL_SGIS_texture_edge_clamp GL_SGIS_texture_lod GL_SUN_multi_draw_arrays GL_WIN_swap_hint SMBIOS: [Bios] vendor: "LENOVO" version: "5RCN30WW" startSegment: F000 releaseDate: "10/23/2017" flags: pci|upgradable|shadowing|boot_cd|selectable_boot|edd|int9|int14|int17|int10 vendorFlags: 1A0000 flags1: acpi|usb_legacy|boot_zip_drive flags2: bios_boot|function_key_boot|targeted_content_distribution size: 3 MiB [System] manufacturer: "LENOVO" productName: "80XR" version: "Lenovo ideapad 320-15IAP" serialNumber: "PF11J794" uuid0: 11E819D02D2DBA20 uuid1: F963B45168C958A wakeUpType: power_switch skuNumber: "LENOVO_MT_80XR_BU_idea_FM_ideapad 320-15IAP" m_Family: "ideapad 320-15IAP" [Baseboard] manufacturer: "LENOVO" product: "LNVNB161216" version: "SDK0J40700 WIN" serialNumber: "PF11J794" assetTag: "NO Asset Tag" flags: motherboard|replaceable location: "Type2 - Board Chassis Location" hChassis: 3 type: motherboard [Chassis] manufacturer: "LENOVO" type: notebook version: "Lenovo ideapad 320-15IAP" serialNumber: "PF11J794" assetTag: "NO Asset Tag" state: ok powerState: ok thermalState: ok securityStatus: none numPowerCords: 1 [Processor] socket: "U3E1" type: CPU m_Family: 15 manufacturer: "Intel(R) Corporation" id: BFEBFBFF000506C9 version: "Intel(R) Celeron(R) CPU N3350 @ 1.10GHz" voltage: 9 dV externalClockFrequency: 100 MHz maxFrequency: 1100 MHz bootFrequency: 1100 MHz status: enabled upgrade: other hL1: 6 hL2: 7 coresPerPackage: 2 enabledCores: 2 logicalPerPackage: 2 flags: x64|multi_core|execute_protection|enhanced_virtualization|power_control family2: 15 populated: true [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: data m_Associativity: other level: 1 location: internal mode: write_back maxSize: 24 KiB installedSize: 24 KiB [Cache] designation: "L1 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: parity type: instruction m_Associativity: A8 level: 1 location: internal mode: write_back maxSize: 32 KiB installedSize: 32 KiB [Cache] designation: "L2 Cache" configuration: enabled supportedFlags: synchronous currentFlags: synchronous ecc: single_bit type: unified m_Associativity: A16 level: 2 location: internal mode: write_back maxSize: 1024 KiB installedSize: 1024 KiB [PortConnector] internalDesignator: "J1A2" internalConnectorType: none externalDesignator: "USB2.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J1A2" internalConnectorType: none externalDesignator: "USB2.0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J2A2" internalConnectorType: none externalDesignator: "USB3.0 Port0" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "J9D1" internalConnectorType: none externalDesignator: "UART to Micro USB" externalConnectorType: access_bus_usb portType: usb [PortConnector] internalDesignator: "CON6A1" internalConnectorType: none externalDesignator: "SD Card" externalConnectorType: other portType: other [PortConnector] internalDesignator: "J9B1" internalConnectorType: none externalDesignator: "Keyboard" externalConnectorType: ps2 portType: keyboard [PortConnector] internalDesignator: "J9B1" internalConnectorType: none externalDesignator: "Mouse" externalConnectorType: ps2 portType: mouse [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Microphone" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Line In" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J5A1" internalConnectorType: none externalDesignator: "Line Out" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J7A1" internalConnectorType: none externalDesignator: "Audio Jack" externalConnectorType: headphones portType: audio [PortConnector] internalDesignator: "J2A2" internalConnectorType: none externalDesignator: "Network Rj45 Jack" externalConnectorType: rj45 portType: network [PortConnector] internalDesignator: "J4J1" internalConnectorType: none externalDesignator: "SATA" externalConnectorType: sas_sata portType: other [PortConnector] internalDesignator: "J4E2" internalConnectorType: sas_sata externalDesignator: "SATA Cable" externalConnectorType: none portType: other [PortConnector] internalDesignator: "J4A1" internalConnectorType: none externalDesignator: "VGA" externalConnectorType: db15_pin_female portType: video [PortConnector] internalDesignator: "J1A1" internalConnectorType: none externalDesignator: "Display Port" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J3A1" internalConnectorType: none externalDesignator: "Display Port" externalConnectorType: other portType: video [PortConnector] internalDesignator: "J9B4" internalConnectorType: none externalDesignator: "Serial Port" externalConnectorType: db9_pin_male portType: serial_16550a [PortConnector] internalDesignator: "J2A1" internalConnectorType: none externalDesignator: "HDMI" externalConnectorType: other portType: other [SystemSlot] designation: "J5C1" type: pcie_x4 busWidth: x4 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J4B3" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J6C1" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [SystemSlot] designation: "J6D1" type: pcie_x1 busWidth: x1 usage: available length: other flags2: pme|hot_plug|smbus [MemoryArray] location: motherboard use: system ecc: none numDevices: 1 maxCapacity: 16 GiB [MemoryDevice] hMemoryArray: 35 totalWidth: 8 bits dataWidth: 8 bits formFactor: SODIMM locator: "ChannelA-DIMM0" bank: "BANK 0" type: DDR3 typeFlags: synchronous speed: 1600 MHz manufacturer: "0467" serialNumber: "67172356" assetTag: "9876543210" partNumber: "RMT3170NE68F9F1600" configuredSpeed: 1600 MHz size: 4 GiB [MemoryArrayMappedAddress] hMemoryArray: 35 partitionWidth: 4 endAddress: FFFFFC00 [MemoryDeviceMappedAddress] hMemoryDevice: 36 hMemoryArrayMappedAddress: 37 interleavePosition: 1 interleavedDataDepth: 1 endAddress: FFFFFC00 [PortableBattery] location: "I2C2" manufacturer: "Intel SR 1" date: "Date" serialNumber: "123456789" deviceName: "SR Real Battery" chemistry: lithium_ion capacity: 1200 mWh voltage: 3750 mV sbdsVersion: "CRB Battery 0" sbdsChemistry: "LiIon" [VoltageProbe] description: "Voltage Probe Description" oemDefined: 32768 nominalValue: 0 mv [CoolingDevice] hTemperatureProbe: 44 nominalSpeed: 32768 rpm description: "Cooling Device Description" type: chip_fan status: ok [TemperatureProbe] description: "Temperature Probe Description" oemDefined: 32768 nominalValue: 0 dDegC location: unknown status: unknown [SystemBoot] status: no_error [SystemPowerSupply] location: "OEM Define 0" deviceName: "OEM Define 1" manufacturer: "OEM Define 2" serialNumber: "OEM Define 3" assetTag: "OEM Define 4" partNumber: "OEM Define 5" revisionLevel: "OEM Define 6" maxPower: 75 mW characteristics: present|unplugged type: regulator status: ok inputSwitching: auto_switch [OnboardDevices2] referenceDesignation: "IGD" type: video instance: 1 enabled: false deviceNumber: 2 Hope someone can help me Thanks in advance! Quote Stan` 0 A.D. Project Leader 15,5k Posted yesterday at 03:32 ¿Tienes algún mod funcionando? ¿Qué versión del juego estás usando? Tú 1 × Cotizar “ El destino de 0 AD está en manos de aquellos que tienen visión y perseverancia. -Ken Wood Stanislas Dolcini [también conocido como Stan`] Líder de proyecto de Wildfire Games Contáctame: stan AT wildfiregames.com S No tengo ninguno instalado en este momento (mod). Aunque la vez anterior instalé 0AD (lo desinstalé y lo reinstalé) usé un mod, pero no funcionó. Las unidades no aparecían y aparecía un mensaje de error durante el juego. En cuanto a la versión del juego, instalé la última (Alpha 25, Yauna) que aparece en la página oficial.
  12. I don't have any installed at the moment. Although the previous time I installed 0AD (uninstalled it and reinstalled it) did use a mod, but it didn't work. The units did not appear and an error message appeared during the game. As for the version of the game, I installed the latest (Alpha 25, Yauna) that appears on the official page.
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