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Posts
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Everything posted by Stan`
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Unit And Building Names
Stan` replied to Davarish's topic in Game Development & Technical Discussion
That's assuming that Russian speaking people, and people speaking CJK languages can read latin in its original script. It's unfair to them. -
Unit And Building Names
Stan` replied to Davarish's topic in Game Development & Technical Discussion
Sadly we have to let translators translate them, for non latin fonts, e.g Chinese, Japanese and Korean. -
That's a joke I assume?
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[R26394] Carriable metal resource texture not found
Stan` replied to Purgator_'s topic in Bug reports
Are you sure it's latest SVN, your build says it was three days ago. Some fixes have been comitted since then. EDIT: My bad, fixed in the last commit https://code.wildfiregames.com/rP26402 -
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Well given how popular mods are that increase visibility I'm not sure it would be well received. The engine has some current limitation which make torches glow hard to implement for now but maybe in the future. Some people also spoke against it on the forums because it fell unrealistic
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Keep it up!
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Cannot login on Game Lobby after trying to register
Stan` replied to Quintus's topic in Help & Feedback
@user1 -
Not because of running out of RAM at least. A 32 bit Windows process can only use up to 3.5GB because we added a special flag (default is 2GB) As of now, no. You need to recompile every single library, (FCollada, NVTT, Boost, MiniUnpnc, LibXML...) to be 64 bits.
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Dunno you're playing with your mods which makes the game look not so good, not something I can put forward for a marketing standpoint...
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@wowgetoffyourcellphone
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[R26312] Tower range increased while no terrain height bonus available
Stan` replied to Purgator_'s topic in Bug reports
IIRC yes. -
Yup: https://code.wildfiregames.com/rP19960 the goal was to only readd the good ones, obviously it never happened.
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@Silier should we add a city phase requirement or is that implied?
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COMPILER_FENCE uses deprecated function
Stan` replied to deleualex's topic in Game Development & Technical Discussion
Hey @deleualex Welcome to the forums, and thanks for your interest in 0 A.D. programming! We carry a lot of old code in the engine, and this is no exception. It would be nice to replace them, there is quite a few things to thread or that should make use of the threadpool. So if you want to make a patch go ahead Feel free to get in touch with @wraitii and @vladislavbelov as they have more knowledge -
In theory you don't even need to extract them.
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Will the game be updated with 64-bit in the future?
Stan` replied to Şiori's topic in General Discussion
If you play on Linux or macOS it's 64bits. There has been an experimental 64bits build and it yielded no performance improvement. But yeah there will be at some point. -
Just would like to point out that the Christmas Bundle had the acceleration feature. And if there is enough incentive I can make another bundle.
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Maybe we could start now instead of the next alpha cycle?
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@borg- launched an initiative, but I have yet to see anything committable come out of it. Ideally feature freeze wouldn't last too long, the last one lasted 2 months, and it is frustrating for everyone.
