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Posts
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Everything posted by Stan`
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Problem with animation in actor editor
Stan` replied to lukamas's topic in Tutorials, references and art help
Blender messes up animations when importing old models. Safest bet is reexporting everything. Sometimes you need to remove custom properties from every bone. I made a tutorial somewhere.- 1 reply
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Interesting. I don't know for sure, but I'd say it didn't exist when this forum was created, nor when we were using the previous software. It has to be noted though, that IRC has been quite a standard in the FOSS world.
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Should outpost make a warning sound while enemies are in the range of it?
Stan` replied to rkt's topic in Gameplay Discussion
How about having a constant ping on the map, but an occasional sound? MINIMAP_ATTACK.mp4 -
It does, through rosetta
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@Freagarach, @Silier
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Ratings Disputes and Offence Reporting (Discussion)
Stan` replied to gator303's topic in General Discussion
@user1 -
[R26693] Warehouse technologies finish within 1 second
Stan` replied to Purgator_'s topic in Bug reports
@Freagarach I thought it was only for workshop techs? -
Why not Stan's happiness ?
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It's for one of my mods. Still needs a bunch of anims.
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Thank you, it's nice to do fun things from time to time.
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Hey sadly it will only be fixed in the next release. See this for a workaround
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
@wowgetoffyourcellphone, I thought the practise range was removed? -
Should outpost make a warning sound while enemies are in the range of it?
Stan` replied to rkt's topic in Gameplay Discussion
@Freagarach do you know how hard it is to tweak the attack detection code to trigger a ping? -
General questions about Transifex
Stan` replied to Salesome's topic in Game Development & Technical Discussion
Hi @Salesome 1. IIRC we have some QA checks already that check for missing parenthesis or numbers. There is probably a way to make them better, but I don't remember whether they are on a language or on a project basis. 2. I'm still looking at it from time to time, to fix some issues and to process language requests. @Gallaecio is still around, but he has really little time indeed. 3. There seem to be some statistics, https://transifex.github.io/openapi/index.html#tag/Activity-Reports/paths/~1team_activity_reports_async_downloads/post but I don't know if they make it more accessible than through code. Why do you want to kick people out? For reviewers I understand, but the others? Do you have some plan to build a close team? 4. The organisation is done by the extractor scripts, that parses a JSON file to know where to put the extracted strings. Recently the campaign project was added. More can be added I suppose although I would assume that might make the existing translations disappear. 5. GreatTower is a visible class, while Great Tower is the specific name, iirc we can't put spaces in visible class names. Maybe they shouldn't be translated. @Silier, @bb_ @Freagarach https://github.com/0ad/0ad/blob/3faa301ee914b82b1bfd89f2e89bc6392e244997/binaries/data/mods/public/simulation/templates/structures/han/defense_tower_great.xml#L34 -
Probably should have announced here as well, always forget. Zhuangzi will be the next alpha name because the hans got included. Thanks for voting
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STOP PERSECUTING RANDOM PEOPLE! Seriously, this must stop!!!
Stan` replied to Yekaterina's topic in General Discussion
@user1 -
Hey sadly it will only be fixed in the next release. See this for a workaround
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All characters are garbled on Arch linux -- svn trunk
Stan` replied to Li Chen's topic in Bug reports
Could be an incorrect icon or something. -
All characters are garbled on Arch linux -- svn trunk
Stan` replied to Li Chen's topic in Bug reports
What map is that? Can you upload the replay? -
All characters are garbled on Arch linux -- svn trunk
Stan` replied to Li Chen's topic in Bug reports
Ah yeah probably had the asian locale on and it got disabled.
