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Posts
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Everything posted by Stan`
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Friendly Fire for Ranged Units
Stan` replied to Philip the Swaggerless's topic in Gameplay Discussion
@alre I mean that if you enable it for some template it will work, it's just that units won't care about it unless you micro them. -
Friendly Fire for Ranged Units
Stan` replied to Philip the Swaggerless's topic in Gameplay Discussion
Or more micro. -
All the best for you and your family.
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Once all four are done, I can make a little square and share them on social media
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
I made it through a C# program. The gist is to replace all occurences of fancy in the pmp, but there is a catch... Let's see if I can open source that. Didn't try it on linux though :/ Might also update the existing python migration script. -
Friendly Fire for Ranged Units
Stan` replied to Philip the Swaggerless's topic in Gameplay Discussion
As someone who has done archery hitting at target at more than 100m is very hard, and they did not have the english longbow then. In theory you could have an option to add and disable friendly fire (by adding a tech at the beggining of the game that would apply a modifier on everything) -
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Yeah @vladislavbelov asked me to remove all fancy grass experiments because they were not looking good enough and were bad for performance. -
Friendly Fire for Ranged Units
Stan` replied to Philip the Swaggerless's topic in Gameplay Discussion
It's builtin but unused. -
Just try a few time, svn supports partial checkouts. If you can compile you can also use the git version
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@nwtour any idea
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Answered on the ticket but check the -x option.
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Except one? -
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
@Salesome I'm not sure how Snap works exactly , but you need to give it write permissions. Tagging @oSoMoN who is maintaining the snap. -
You might need to resume. Server is under heavy load.
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
What if you delete your saves? -
Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
There is a patch for it. https://code.wildfiregames.com/D4512 You might want to voice you opinion there. @bb_ might have more insights on the pathfinder and performance. This is for me a controversial patch (realism vs gameplay) so I do not have a strong opinion on it. I'll listen to the numbers I suppose. -
Addition of Han Chinese to 0AD
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Having a female unit would be nice -
@Freagarach, @Langbart
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Using Linux will help. Lowering graphics settings too. There is no big patch for performance around these days.
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How can I add another resource similar to population?
Stan` replied to AIEND's topic in Tutorials & Guides
@Freagarach -
We try to use the same background for all the heroes for consistency. Maybe in feature freeze but definitely not in commit freeze.
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Feedbacks from A26 SVN tests
Stan` replied to Yekaterina's topic in Game Development & Technical Discussion
Thanks @ValihrAnt 1) Was fixed today. 2) @bb_might know. cc @Silier 3) Is weird we didn't change anything. Maybe a bug on the lobby @Dunedan , @user1 -
=[TASK]= Roman Cataphract Horse Armor (2nd Century)
Stan` replied to wowgetoffyourcellphone's topic in Art Development
He is out of development until further notice. -
Patches maybe?
