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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. We're working on it. @trompetin17 is working on making the Editor use the game's GUI engine removing the need for WXWidgets, and thus making the editor extremely flexible. By moving all the dependencies to the mod mod, we should be able to extract the MVP from the game. However that solves nothing. For mod versions are linked to engine versions and most mods need all the components from the game's mod.
  2. It's most probably EXT4 but from what I've seen gitea copies the whole .git folder. So each time someone makes a patch we could get an extra 5GB and that would quickly be unmanageable. That VM is already 500GB large which is starting to be an issue for backups. Feel free to investigate
  3. Yeah. I have to think about it but basically in my head you'll be able (when granted access for obvious reasons) to create branches on the main repo. (Forks would be nice but it seems it would take too much space on the server)
  4. Don't think you can do cross website pull requests either.
  5. Well you have github.com/0AD/0AD and gitlab.com/0AD/0AD
  6. Stan`

    Civ: Incas

    It's very possible that @Trinketos and @Lopess missed some textures. It happens.
  7. Hey see https://wildfiregames.com/forum/topic/104603-loading-map-data-please-wait/#comment-542011
  8. Unfortunately there are no active artists to take on those tasks. Send them my way if you know some
  9. https://code.wildfiregames.com/D1269 And #4274
  10. No it was decided it will be self hosted on https://git.wildfiregames.com CI will be handled by Jenkins.
  11. @real_tabasco_sauce Can you try 0ad-0.0.27.4-alpha-osx64.dmg 2023-02-07 1647.10 MB http 0ad-0.0.27.4-alpha-x86_64.dmg 2023-02-07 1666.08 MB http
  12. Well you cannot play with people with the mod, else it goes OOS.
  13. Well you cannot play without the mod (for good reason) so people feel left out on the lobby. At least some people do and complained to me.
  14. Yes I'm sure. See https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/config/default.cfg#L121 That's because "spirv" is not a valid option Can you clarify? There is none we prefer to handle issues separately preferably as tickets on Trac.
  15. Are you able to compile the game? Can you try => #6649 (Can't move cursor through the entire screen in linux fedora dnf installation) – Wildfire Games
  16. Okay then it's because you are running it incorrectly It should be mod.enabledmods = "mod public 0ad-spirv" rendererbackend = "vulkan"
  17. You're not supposed to customize it. But it should be in the same folder architecture as public.zip
  18. Chances are that it's the same message over and over just have to know what it is
  19. We need to know what's in that file please. @real_tabasco_sauce's error is different.
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