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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Unfortunately there are no active artists to take on those tasks. Send them my way if you know some
  2. https://code.wildfiregames.com/D1269 And #4274
  3. No it was decided it will be self hosted on https://git.wildfiregames.com CI will be handled by Jenkins.
  4. @real_tabasco_sauce Can you try 0ad-0.0.27.4-alpha-osx64.dmg 2023-02-07 1647.10 MB http 0ad-0.0.27.4-alpha-x86_64.dmg 2023-02-07 1666.08 MB http
  5. Well you cannot play with people with the mod, else it goes OOS.
  6. Well you cannot play without the mod (for good reason) so people feel left out on the lobby. At least some people do and complained to me.
  7. Yes I'm sure. See https://trac.wildfiregames.com/browser/ps/trunk/binaries/data/config/default.cfg#L121 That's because "spirv" is not a valid option Can you clarify? There is none we prefer to handle issues separately preferably as tickets on Trac.
  8. Are you able to compile the game? Can you try => #6649 (Can't move cursor through the entire screen in linux fedora dnf installation) – Wildfire Games
  9. Okay then it's because you are running it incorrectly It should be mod.enabledmods = "mod public 0ad-spirv" rendererbackend = "vulkan"
  10. You're not supposed to customize it. But it should be in the same folder architecture as public.zip
  11. Chances are that it's the same message over and over just have to know what it is
  12. We need to know what's in that file please. @real_tabasco_sauce's error is different.
  13. See default.cfg in ps/trunk/binaries/data/config – Wildfire Games
  14. Thanks will be added to https://code.wildfiregames.com/D4753 Do you wish to be credited for it ? If so it can be nickname or full name or both
  15. It is. A full process for release takes 10h excluding building the artifacts and building the trailer and announcement. It's just a lot of things to update everywhere. And obviously on some linuxes it can take months for 0 A.D. to finally arrive in Repos.
  16. Except that's not a code name. A code name isn't meant for the general public. Picking a release name from day 1 is assuming you know what's gonna happen during a milestone. And you simply can't. I have no idea who's gonna be around to work on something, and what they are gonna work on. And you can't force them either, so I can only make educated guesses once Feature Freeze is hit. I'll admit that I messed up on that one, and the health issues and other niceties of the game lobby got me away from doing it much earlier. I don't agree, but maybe.
  17. Well we probably have to first determine if it was a success or not. People like @alre and few others and some dude that got mad at us on Facebook have a point, this might have divided the community. And while our statistics show that the number of active players hasn't decreased, I've noticed a lack of people in the lobby which I hope isn't because of that. If we do continue another mod will be created so that the A26 can continue to exist. One could argue that it could be another branch but I'm afraid the current set up will become more complicated than anything. So, we'll see.
  18. @Yekaterina you have a too new version of Python and it fails with SpiderMonkey 78.0 You cannot bypass that library as it's the engine that makes JavaScript (AI, RMGen, Simulation, GUI) work. That library relies heavily on Python. You could try to backport some of the patches that were added after that. Maybe Arch provides previous versions of 0 A.D.
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