Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    17.577
  • Joined

  • Last visited

  • Days Won

    557

Everything posted by Stan`

  1. Maybe it could be a link to the wiki page, this way everyone can edit it ?
  2. Sure where ? I also plan to post a message on the lobby advertising it when you open the lobby. Thoughts about wording?
  3. Hey steve, sorry you're having trouble. As noted on 0 A.D. | A free, open-source game of ancient warfare (play0ad.com) IMPORTANT: Since the bundle is not signed on certain macOS version you might need to unlock the app. You can do so by running the following command in the terminal after installing: xattr -cr /Applications/0\ A.D..app
  4. That's the community mod. Else it's a whole new release. No in between.
  5. A few students at an art school picked it up, so we might have some interesting things coming. Haven't heard of Byzen. I've tried to fix it but it's in a very broken state
  6. Well technically you're free to distribute your mod with say A23. To have a LTS though we need more people.
  7. @seeh Glad you figured it out. Can I merge this with the other one?
  8. @seeh Do you have an add blocker? maybe umatrix ? I just did some further investigation and it really seem to be related to the client you are using.
  9. Actually it was the case for A25 and maybe A24 too At least now you know you shouldn't extract it Pyromod should do the mod.json installation by itself.
  10. Were everyone mutual allies? @wraitii @Freagarach @bb_
  11. I don't understand, the mod structure is correct for installation, you should just drag and drop on 0 A.D.
  12. As stated earlier there is no guarantee that anything from the mod will be kept/backported. So it's possible a new one will be created after that. And if you drop everything there is no point of keeping the same repo.
  13. Not yet, we're having some issues building boost on Windows for some reason I haven't been able to figure out.
  14. Various reasons, mostly the reception and critics that might doom this project, license considerations, capacity too, the lobby server might not withstand a 1000 players not to mention the moderation. Also pretty sure that's not where developpers are.
  15. Sadly it's manually. However it's much smaller than a full 0 A.D. release
  16. This might alter gameplay to make it more balanced, which can be considered fixes.
  17. Yeah it's correct until we start providing 64bit builds for Windows you'll be limited to 4GB no matter what.
  18. @valdiusryb @Graham1 As a counter measure you can disable persist match settings. See the following video. Note that it means your settings will be reset at each match. VIDEO_PERSIST.mp4
  19. Yeah we talked about this yesterday, it might have counterbalanced the pushing changes for rams.
  20. There might be multiple updates in a week, so it seems a bit short.
  21. Well it's not some magical fix to everything but everyone can contribute to it.
×
×
  • Create New...