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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Ironically I think I made the last phase icons...
  2. Long story short you can but it's too complicated. One thing you can is either get the development version of download the daes from Github, Gitlab or Trac if you just need a file.
  3. Sure. For all infantry units one needs to add Restricted classes for wall and gates and for siege restricted classes so that it doesn't attack infantry http://docs.wildfiregames.com/entity-docs/a26.html#component.Attack @Freagarach Would be nicer if we supported allowed classes rather but I don't think it's possible yet, is it? The warhammer looks good
  4. Which mods? If they do, it's on their ends. If they change strings, they will become untranslated.
  5. How many triangles? You should use this texture if possible https://github.com/0ad/0ad/blob/master/binaries/data/mods/public/art/textures/skins/props/prop_weap.dds
  6. You can upload them to the forums, and I will give you feedback on them.
  7. @benisen11 well what can you do? Both those mods aren't dead, they just need more people to work on them They are also 100% open source so anyone can pickup where they left off
  8. You need to drag the files on the "Drag files here to attach" if that makes sense.
  9. @BeTe would you like to make available through 0ad.mod.io ?
  10. Then there is currently no way to remove them. There was work in that area, but it's been stalled. [Differential] D3286 Allow removing player entities when starting a match (wildfiregames.com)
  11. Hello and welcome to the forums. To disable them set the AI to unnasigned.
  12. That's simply not true. It was made by age of empires fans and age of empires modders but they started from scratch because they wanted to make their own game not a clone.
  13. Don't you have the same issue with ships?
  14. Well 1v1 are usually under that bar, so not really, it's more of a feature for those that might want it.
  15. Working != Committable. Also the mod is a feature, and we are in feature freeze. There will be no more feature until A27 comes out, only bug fixes.
  16. Basically it adds a tech that makes gathering faster amongst other things. This way the match is faster.
  17. One could create a component like UnitAI using the same interface that would redirect the commands to BuildingAI, but do nothing else. This way you get ship behavior for them. But yeah that's some work.
  18. Well, no no plans. One can just use the mod?
  19. One has to keep in mind that all the changes done to BuildingAI also affect ships. I also want to keep the unit preferences in the templates.
  20. Should be done now. According to the forums it might take a little while to update everything.
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