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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Hello everyone, Today I would like to share a project that's been in the back of my mind for a while. Sharing replays has always been a mess and annoying and I wanted to address that a bit by providing a centralized address so that all replays you want to share can be uploaded there. I made a proof of concept Using Svelte & Fastify and it's now using React instead of Svelte. I'd like to hear your feedbacks about what you'd want the UI to look like, what filters would you like to see etc, details about the match (we don't have the possibility to get all the info) Here are some screenshots (Keep in mind the layout isn't set in stone, just wanted to have a convenient way to test things out) For security reasons there will be no direct upload button there if it gets online. You'll need to be approved by me or another administrator first. One can upload a zip containing a replays or containing multiple folders with replays, or just the commands.txt or the commands.txt and the metadata.json. There is no e-mail confirmation. LIVE AT: https://replay-pallas.wildfiregames.ovh/ Sources at:
  2. Was removed when we upgraded Spidermonkey versions from 38 to 45.
  3. Wraitii said it rang a bell as of being a quirk of the hotkeys but he isn't quite sure what's going on. And he is busy ATM.
  4. Currently stuck in Feature Freeze until all the bugs with the new renderer are fixed.
  5. That's because random is the wrong word. The word we should use is procedural.
  6. @andy5995 Obviously it is best, yes. I suppose the committer did not know elephants were referenced at all in the FAQ. At least I did not. Also it raises the question of whether we should update the FAQ before the updated has been released, to avoid confusing players. The change is mentioned here wiki:Alpha27:Gameplay
  7. How about @Feldfeld ' maps or Badosu's balanced map ?
  8. There is an issue with [Diffusion] rP26035 (wildfiregames.com) by @nwtour where: It doesn't translate (missing g_Translate calls). It doesn't convert the keys (Maybe missing call to FindKeyName)
  9. @Yekaterina Can you clarifiy whether it's on disconnect or on pause? I cannot reproduce on Pause, but I see you have modded the interface.
  10. It did not although new things got introduced, such as patrol wait time (it's a template parameter). I suppose that's why it can't be reproduced. Thanks for making the mod. Still have to address the people problem
  11. The suggestion would revert back to the state of the game up to alpha 23 when none of those features were there. When we had a lot of complaints about automatic dancing making units unvulnerable. There is a also a disagreement between some players and some developpers, where some think the values should be even slower, and others think they should disappear. So it's unlikely for it to happen in the main game. But it can happen in a mod for sure.
  12. Well the point of territory is that you are not able to do that, else it's not your territory ^^ and there is no point in expanding yours. There was some work towards this however here https://code.wildfiregames.com/D840 but the person who worked on it is long gone.
  13. Borders have weights, so the stronger the adversary, the more it gains on your territory, which I think makes sense.
  14. Just to be sure we're talking about the summary button in the menu right? It seems to have been there forever. We can disable it for MP games, I'm not sure how hard it is to remove players if game isn't finished (cc @Freagarach) public\gui\session\MenuButtons.js:80 this.button.enabled = !Engine.IsAtlasRunning(); The following would disable the menu button for all newtorked games (including LAN) this.button.enabled = !Engine.IsAtlasRunning() && !g_IsNetworked; The following would disable it for ranked games this.button.enabled = !Engine.IsAtlasRunning() && (g_InitAttributes.settings && !g_InitAttributes.settings.RatingEnabled);
  15. Well you always could, you now have a button for it
  16. Because the Alpha was bad, or because it took two years to come out?
  17. Hello @NathP If the DMG doesn't open at all you need to run xattr -cr on it. Could be something like xattr -cr ~/Downloads/0ad-0.0.26-alpha-osx-aarch64.dmg or xattr -cr ~/Downloads/0ad-0.0.26-alpha-osx64.dmg Then install, and run xattr -cr 0\ A.D..app
  18. Correct. But to be fair the Han were "only a civ for a mod" too. So maybe in the future. Yeah, probably same mechanics, different civs.
  19. Every single unit uses one of the 10+ meshes and just changes skin texture, helmets, weapons, shields, greaves... using a system called "variants". Here is an example here https://code.wildfiregames.com/D4938 on a usage of variants for biomes. Note that this system is quite complex, if you want to handle all the cases, you need n*n variants for names like "tech_a-tech_b-tech_c" and "tech_b-tech_c-tech_d" (One can order techs alphabetically to reduce the amount, but still)
  20. @Genava55 My idea is to have the Cimbri for Terra Magna, which is (or at least should be) covering the same period as Empires Ascendant, so -500 B.C. 1 A.D. And have the Suebi for Empires Besieged the "sequel" to the game, which currently hasn't been started, other than in Delenda Est which covers roughly - 500 B.C. 200 A.D.
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