-
Posts
18.071 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
Sure. Keep in mind that most people are not tech friendly, so ideally you should provide it as a pyromod. See the relevant documentation here: https://trac.wildfiregames.com/#Formodders:
-
Yeah, the patch did that before, but it was split. the problem is that while you're in pause, the camera still moved.
-
Yeah you can restore the <history> tag in the identity components. It will then show up in the detailed view of the unit.
-
@Mentula Do you have a stat that computes the number of hours you put in matches ? I wonder how hard it would be to integrate your stats in my replay database.
-
Some progress was made here: https://code.wildfiregames.com/D1730 by @trompetin17 Relevant ticket: https://trac.wildfiregames.com/ticket/2087 Relevant thread:
-
There a few discord servers, but none of them is really active. You kind find their link in the linktree https://linktr.ee/wildfire_games
-
The "Alpha" label is scaring off new users from trying the game
Stan` replied to Thunderforge's topic in Help & Feedback
Well IMHO the whole (Spamming, Cheating, DDOSing) lobby debacle, and the lagging kinda proves the point. If 5 people can tank the multiplayer game are we really allowed to be called a beta? Or should we just target single player folks, in which case not having a campaign is kind of a no no ? -
Has Building capture been eliminated in A27
Stan` replied to Old Roman's topic in General Discussion
IIRC that breaks attack move which is why it wasn't used. EDIT: I think @Freagarach created a ticket for the default behavior to be optional -
I suppose that with a little change entity limits could use the upgraded requirements by Freagarach. You can now have much more complex requirements for other things
-
Vulkan - new graphics API
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
Do you play the official distribution package? Or do you play anything else? If it is the latter and you want to use vulkan you need the mod. If you're using a release candidate it's integrated. -
Vulkan - new graphics API
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
You don't need it anymore. Only when playing the development version. -
Did you have mods installed?
-
You should look at how the barter component works in simulation/components/Barter.js, probably a little bit at guiinterface, and very likely in gui/session.
-
It did not. They prefered to fight directly. https://www.quora.com/What-prompted-Sparta-to-finally-build-defensive-walls They only did start building walls when their forces dwindled.
-
You need to compile the shaders yourself or use the 0ad-spirv mod on mod.io. or you can use the tarballs instead of compiling from source. Right now the framerate is more stable with it. Macos users on M1 (when I finish to understand why signing is such a nightmare) might see a 200-400fps increase on some maps.