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Posts
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Everything posted by Stan`
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Have you tried selecting all your units and pressing H to reset their orders ?
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
In most battles people who could not afford armor would not have been particularly "tanky" -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Is it though It's not the late medieval times, they were used as meat shields. -
Visibility in observer mode in a single player game
Stan` replied to Akira Kurosawa's topic in Bug reports
It's not a bug, the AI does see everything you do. It does not know how to scout. If you replay a game between actual players you will see only what they have explored. By the way, nice username, brings back memories!- 1 reply
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Hello @Heman and welcome to the forums. Can you give us more information about your system? What's the OS, how did you install the game. Can you attach userreport_hwdetect.txt ? See wiki:ReportingErrors & wiki:GameDataPaths
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How-To download and checkout 0 A.D. SVN on Windows
Stan` replied to nebkas's topic in General Discussion
Can you tell us a bit more about what you are doing? After cloning are you using the exe application in binaries/system? -
@Freagarach any clue?
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@Freagarach any idea ?
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The mod is still alive and is indeed on Discord. https://discord.gg/PxHY8YFkbm
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
See https://mod.io/g/0ad/m/community-mod on the left side there is the changelog -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
Well you still have to compute the state. I suppose you could do it non visually then offer the checkpoints you are talking about. -
February, if all goes well.
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- rebalance
- atlas templates
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The next version.
- 85 replies
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- rebalance
- atlas templates
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So ironically, the upcoming mod being worked on by students at the Activ'Design school has Mechas.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
The mod changelog on 0ad.mod.io ? -
IIRC we have something called autogarrison where you set the rally point on the building itself? Like control click or something (garrison hotkey)
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@Grapjas would you be interested in providing it through mod.io
- 85 replies
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- rebalance
- atlas templates
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(and 5 more)
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I think it would be pretty cliché to have chinese roof tiles but we can use the planks and some other elements I suppose.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Last version is live: - Add a new aura to Alexander that does: "Enemy Soldiers, Structures -10% attack damage". Change Aura1 to "Soldiers +10% attack damage, +15% movement speed." and aura 2 to ""Enemy Civic Centres −50% capture points garrisoned regeneration rate." - Add centurions to the romans (100 food, 50 metal) with a limit of 8 with an aura "Melee Soldiers +10% attack damage and all soldiers -25% experience points for promotion."" - Change roman army camp to 400 wood 150 stone (vs 500 wood 100 stone 100 metal) Reduce health to 1750 (vs 2250) move it to town phase - Add a farming tech to seleucids ("Farms -25% wood cost and -75% build time.) - Increase by 15% Melee and Melee Champion cavalry walk speed -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Projectile velocity also affects dancing too. -
How to change behaviour of soldiers distracted by towers
Stan` replied to alre's topic in Gameplay Discussion
Added skip options. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
I've locked the poll. It seems the PR aren't rebased correctly so I might have to do some things manually... I closed the disagreed upon ones.