-
Posts
17.575 -
Joined
-
Last visited
-
Days Won
557
Everything posted by Stan`
-
Welcomd back @rain_ironwolf
-
Vulkan - new graphics API
Stan` replied to vladislavbelov's topic in Game Development & Technical Discussion
27.13 now available on mod.io SPIR-V shaders mod for 0 A.D. - mod.io -
It was another room You can't really make a GDPR request with discord so that's annoying. And some people don't want anything to do with it. Which is understandable Syncing with forums account would be tough. It requires data processing which means writing more legalese. Also the game already uses XMPP another open source protocol.
-
There is no 0 A.D. IP the game is peer to peer. It depends on who you play with
-
It's possible that the snap installs files in another location on Ubuntu. You might look for the user cfg file using the find command.
-
It needs to be open on your router.
-
It's alright it seems not. /home/maxmeniolle/ Doesn't contain any special chars like "éàè " etc. It's up to @Langbart I opened an issue on their Github for it but it was closed for inactivity https://github.com/LangLangBart/boonGUI/issues/194
-
Do you have spaces or special chars in your folders ? If so it will not work on linux. Instead you can put it in a folder without such characters and drag and drop
-
What OS are you on?
-
It should be since it contains the fix. One can also disable persistent match settings.
-
@sternstaub I am there, so while it's not an official you can still use it to get in touch We can't bridge it for GDPR reasons. We can't request consent for people to have their data exfiltrated to a third party. Same reason why the discord matrix irc bridge was discontinued
-
Thanks for the report! I added it here so its easier to keep track of it https://github.com/0ADMods/millenniumad/issues/81
-
Why build with XP toolset?
Stan` replied to stephenjust's topic in Game Development & Technical Discussion
Are you that person ? -
Suggestions for handling offensive players
Stan` replied to real_tabasco_sauce's topic in General Discussion
That was implemented by Norse Harold but the patch didn't make it before Feature Freeze. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
It's doable but popups are a bit spammy. -
Welcome back @zxphxr!
-
It started out as a project of mine, although in the end they did not end up using my assets. The main menu of my mod https://github.com/0adMods/stella_artis Here is a screenshot of their mod.
-
=[TASK]= The Pantheon of Marcus Agrippa
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
In theory yes but ideally you'd reduce the number by making compromises and using a texture set as much as possible. I mean the round roof has all its faces and some subdivisions in the cylindrical part. Can probably remove some. You need to split the part that needs to be round from the rest using the Y key. You can import other existing models to compare -
I'm working with a school in rennes for a Sci-fi mod. They are making some progress yeah, but no planet mapping.
-
=[TASK]= The Pantheon of Marcus Agrippa
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
On the model 12k tris is way too high. Maybe 4k-6k would be acceptable. Congrats on removing the unseen faces, it's usually where stuff goes wrong. You forgot to remove those from the inner roof though... Your building is way too round with faces, you should use smooth shading instead. There might be a way to get away with less faces on the front porch. -
=[TASK]= The Pantheon of Marcus Agrippa
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
Usually the best workflow is to use one texture, maybe two for props. -
Why build with XP toolset?
Stan` replied to stephenjust's topic in Game Development & Technical Discussion
I'm talking about compatibility issues, and SDK problems, what do we use 7.0, 8.1, 10.***(Win10) 10.22000+(Win11) I have no idea what works on which version of Windows -
There is an option in the game menu mouse drag delta. You can try bigger values than 4
-
Why build with XP toolset?
Stan` replied to stephenjust's topic in Game Development & Technical Discussion
It's basically that. It requires rebuilding all the libraries one by one and we did not do that yet. I also do not know the consequences of not using it. Will it still work on W7 for example. Then there is the CI to update too.