Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.549
  • Joined

  • Last visited

  • Days Won

    606

Everything posted by Stan`

  1. I suppose the first one is a typo and mean solo playing? We know that there are at least 10 times more player that play solo matches than multiplayer ones (1500 per day). And those are the ones that enabled feedback. So we're obviously doing something right, even though we're not sure what it is. I suppose competitive 1v1 is just missing the "balanced" maps? How so? It will not create new players. I think the issue here is that it's not that we don't want that, it's more than we don't have the resources for it. Well what we do currently is offer as many scripts as possible to update mods. But at the same time mods benefit from the extended API as well. Is there a list? Yes tickets have been flagged beta. Does that mean it's exhaustive? Not really because there are things we hadn't forseen that came in the way. https://trac.wildfiregames.com/query?status=assigned&status=new&status=reopened&keywords=~beta&col=id&col=summary&col=status&col=type&col=priority&col=milestone&col=component&order=priority&report=22 Looking at it some stuff is missing and some stuff shouldn't probably be there.
  2. @wowgetoffyourcellphone said he would look into an alternative in the coming days.
  3. That's what happens when 100% of the work is volunteer based.
  4. Basically Vulkan should be more stable (aka, more stable framerate, less driver bugs) than OpenGL.
  5. Around 300k per year for Windows and macOS. https://releases.wildfiregames.com/stats.php Sounds like an issue with your desktop manager. You can try to add borderless.fullscreen = false to your config file.
  6. Sure. Keep in mind that most people are not tech friendly, so ideally you should provide it as a pyromod. See the relevant documentation here: https://trac.wildfiregames.com/#Formodders:
  7. Yeah, the patch did that before, but it was split. the problem is that while you're in pause, the camera still moved.
  8. Yeah you can restore the <history> tag in the identity components. It will then show up in the detailed view of the unit.
  9. Flatpaks are not made by us, and they don't want experimental versions. So likely never. There is an appimage there https://github.com/0ad-matters/0ad-appimage/actions @andy5995 seems to be working on it (thanks again)
  10. @Dizaka Can you test this version? https://releases.wildfiregames.com/rc/0ad-0.0.27.1-alpha-arm64-debug.dmg It's a special debug version, it will run really slow. You need to reenable tls, and upload the log if it still occurs.
  11. @Mentula Do you have a stat that computes the number of hours you put in matches ? I wonder how hard it would be to integrate your stats in my replay database.
  12. Some progress was made here: https://code.wildfiregames.com/D1730 by @trompetin17 Relevant ticket: https://trac.wildfiregames.com/ticket/2087 Relevant thread:
  13. There a few discord servers, but none of them is really active. You kind find their link in the linktree https://linktr.ee/wildfire_games
  14. Well IMHO the whole (Spamming, Cheating, DDOSing) lobby debacle, and the lagging kinda proves the point. If 5 people can tank the multiplayer game are we really allowed to be called a beta? Or should we just target single player folks, in which case not having a campaign is kind of a no no ?
  15. IIRC that breaks attack move which is why it wasn't used. EDIT: I think @Freagarach created a ticket for the default behavior to be optional
  16. I suppose that with a little change entity limits could use the upgraded requirements by Freagarach. You can now have much more complex requirements for other things
  17. Do you play the official distribution package? Or do you play anything else? If it is the latter and you want to use vulkan you need the mod. If you're using a release candidate it's integrated.
  18. Someone reported "I couldn't neither capture towers nor select troops or building once game ended.", could someone confirm.
  19. You don't need it anymore. Only when playing the development version.
  20. Did you have mods installed?
  21. You should look at how the barter component works in simulation/components/Barter.js, probably a little bit at guiinterface, and very likely in gui/session.
  22. Do you have vsync on? In theory once installed 0 A.D. can run on a flash drive with the -writableRoot flag. The reason it's in appdata is permissions. EDIT: Fixed the x86 link ^^ filename should be x86_64 but I named it x86_x64. And actually it doesn't work on 32 bits so it should just be x64.
  23. It did not. They prefered to fight directly. https://www.quora.com/What-prompted-Sparta-to-finally-build-defensive-walls They only did start building walls when their forces dwindled.
  24. That's so they don't get the malware warning that now prompts them to send the application to the trash. It's now fixed so you should be able to test.
×
×
  • Create New...