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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. IIRC we have something called autogarrison where you set the rally point on the building itself? Like control click or something (garrison hotkey)
  2. @Grapjas would you be interested in providing it through mod.io
  3. I think it would be pretty cliché to have chinese roof tiles but we can use the planks and some other elements I suppose.
  4. Last version is live: - Add a new aura to Alexander that does: "Enemy Soldiers, Structures -10% attack damage". Change Aura1 to "Soldiers +10% attack damage, +15% movement speed." and aura 2 to ""Enemy Civic Centres −50% capture points garrisoned regeneration rate." - Add centurions to the romans (100 food, 50 metal) with a limit of 8 with an aura "Melee Soldiers +10% attack damage and all soldiers -25% experience points for promotion."" - Change roman army camp to 400 wood 150 stone (vs 500 wood 100 stone 100 metal) Reduce health to 1750 (vs 2250) move it to town phase - Add a farming tech to seleucids ("Farms -25% wood cost and -75% build time.) - Increase by 15% Melee and Melee Champion cavalry walk speed
  5. I've locked the poll. It seems the PR aren't rebased correctly so I might have to do some things manually... I closed the disagreed upon ones.
  6. @rossenburg smiley did an experiment here https://code.wildfiregames.com/P288
  7. Both are provided. There is even a warning about macOS marking it as corrupted.
  8. In general it's enough but sometimes we need the exact distributions because it is not available to us. I don't think screen zoom is either. Thanks for the extra info, sorry things go slow around here
  9. @vladislavbelov is a bit busy these days, but I think you didn't answer the question. Do you have a 4K screen or zoom enabled ?
  10. We made it to the top 100!
  11. Could use a review on https://code.wildfiregames.com/D1581 to toggle the visibility in C++
  12. Yes, it has been committed.
  13. As a counter measure you can disable persist match settings. See the following video. Note that it means your settings will be reset at each match. VIDEO_PERSIST.mp4
  14. Changelog for the last version is there https://mod.io/g/0ad/m/community-mod but i don't suppose we show it in the game. Could be a nice feature to add.
  15. Technical barrier + lag. But it is not foolproof. But I mean if you are at that point, maybe consider hosting your own lobby with your own rules. Or like contributing instead of destroying the game.
  16. I would like to stress that so far only the rice field and regicide fixes have been committed. Nothing from the mod itself. A possibility is for the mod to be rebased for A27 and continue to exist as standalone. We have not decided what to do yet because there is too little activity on the other side. Only three people are active. One is working on a new Atlas, the other on Vulkan, and the last one is working on some minor art fixes.
  17. @Freagarach separation of build and repair caused this maybe?
  18. What if you set highdpi = true in the options ? https://trac.wildfiregames.com/ticket/6649#comment:5
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