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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. If this is an actual question it's easy the projectile visibility has nothing to do what actually happens. It's just cosmetic.
  2. Contacted him on @The Undying Nephalim's suggestion not too long ago. He said his audience was not into 0 A.D. but maybe he'll try it someday. It's been a few months now.
  3. There is already a follow unit option in observer mode. Would just have to tilt the camera. I think it's all JS.
  4. They add us and remove us from there :/ We tried to contact support but it didn't help. There is a thread on the forums mentioning that issue already.
  5. @smiley might know more. In the mean time you might want to look at the in game chat commands there might be a way to check for a given nick and not display their messages. So you'll still receive them but they won't bother you.
  6. Well for A25 you have a M1 version. Another one will be provided for A26
  7. I'm gonna I'm just waiting for the video to be uploaded
  8. Just in case it needs to be said: Anyone with a Trac account is free (and encouraged) to update the wiki
  9. A bit more. Adding it is slow.
  10. https://play0ad.com/alpha-26-is-near/
  11. Well if it becomes part of the game it's maintenance falls down on us
  12. Not really but basically you can run arbitrary js code in it
  13. I can say it but it usually means bad w7 install
  14. You need to download the redistributables from https://docs.microsoft.com/en-us/cpp/windows/latest-supported-vc-redist
  15. How so? i'm alone for most events and it's usually intense.
  16. I'm not sure there is enough free time for it
  17. Yeah... I suppose you can use the donkey mesh to place the unit object then to be able to switch its body and thus anima easily.
  18. They can contain meshes anims textures and props but not other actors.
  19. You can use the same way than for carthage buildings. But it's not an overlay you need extra textures. Do you have a diff of what you changed in model common? Keep up the good work
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