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Posts
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Everything posted by Stan`
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IIRC we have something called autogarrison where you set the rally point on the building itself? Like control click or something (garrison hotkey)
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@Grapjas would you be interested in providing it through mod.io
- 87 replies
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- rebalance
- atlas templates
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(and 5 more)
Tagged with:
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I think it would be pretty cliché to have chinese roof tiles but we can use the planks and some other elements I suppose.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Last version is live: - Add a new aura to Alexander that does: "Enemy Soldiers, Structures -10% attack damage". Change Aura1 to "Soldiers +10% attack damage, +15% movement speed." and aura 2 to ""Enemy Civic Centres −50% capture points garrisoned regeneration rate." - Add centurions to the romans (100 food, 50 metal) with a limit of 8 with an aura "Melee Soldiers +10% attack damage and all soldiers -25% experience points for promotion."" - Change roman army camp to 400 wood 150 stone (vs 500 wood 100 stone 100 metal) Reduce health to 1750 (vs 2250) move it to town phase - Add a farming tech to seleucids ("Farms -25% wood cost and -75% build time.) - Increase by 15% Melee and Melee Champion cavalry walk speed -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Projectile velocity also affects dancing too. -
How to change behaviour of soldiers distracted by towers
Stan` replied to alre's topic in Gameplay Discussion
Added skip options. -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
I've locked the poll. It seems the PR aren't rebased correctly so I might have to do some things manually... I closed the disagreed upon ones. -
M1 ARM (Apple Silicon) binary for Mac?
Stan` replied to Danathar's topic in Game Development & Technical Discussion
Both are provided. There is even a warning about macOS marking it as corrupted. -
Is the game engine written in C++?
Stan` replied to Intellect's topic in Game Development & Technical Discussion
Only for Spidermonkey(Mozilla's js interpretor) -
wiki:AnimationExportTutorial
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We made it to the top 100!
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Is the game engine written in C++?
Stan` replied to Intellect's topic in Game Development & Technical Discussion
Could use a review on https://code.wildfiregames.com/D1581 to toggle the visibility in C++ -
Yes, it has been committed.
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As a counter measure you can disable persist match settings. See the following video. Note that it means your settings will be reset at each match. VIDEO_PERSIST.mp4
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Changelog for the last version is there https://mod.io/g/0ad/m/community-mod but i don't suppose we show it in the game. Could be a nice feature to add.
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Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
I would like to stress that so far only the rice field and regicide fixes have been committed. Nothing from the mod itself. A possibility is for the mod to be rebased for A27 and continue to exist as standalone. We have not decided what to do yet because there is too little activity on the other side. Only three people are active. One is working on a new Atlas, the other on Vulkan, and the last one is working on some minor art fixes. -
suggestions Thread for posting suggestions for Alpha 27.
Stan` replied to Lion.Kanzen's topic in General Discussion
@Freagarach separation of build and repair caused this maybe? -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
@chrstgtr does it work now? -
Introducing the Official community mod for Alpha 26
Stan` replied to wraitii's topic in Gameplay Discussion
Updated @Philip the Swaggerless @real_tabasco_sauce