-
Posts
18.122 -
Joined
-
Last visited
-
Days Won
587
Everything posted by Stan`
-
It says ~/.local/share/0ad/mods which is where the mod should be if there are any. Maybe not. What mods do you have installed ?
-
This means that autociv doesn't appear in mod checks. And with the new rule about signing mods we can no longer do that since it touches the simulation codes https://gitea.wildfiregames.com/0ad/0ad/wiki/Mod_Verification_Processee Just like ProGUI, users will want to keep the mod hidden because an incorrect order such as users having community mod enabled first and autociv second while others have autociv first will cause players to not be able to join games with each others.
- 469 replies
-
- 2
-
-
-
- hotkeys
- autoassign civ
- (and 9 more)
-
It has compat check off
- 469 replies
-
- hotkeys
- autoassign civ
- (and 9 more)
-
Maybe should be an opt out option like ranked. This way you can still play with custom maps and whatnot should you want to.
-
It was not released
-
Public.zip is the main game. I think you're looking in the wrong location see https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths
-
That's the state IIRC. Big big json
-
It's possible but the representation would likely be too big. It's better to rely on the the source for the replays.
-
For that you'd need the game state at turn 32. I think @Gurken Khan is right.
-
Yeah the other video probably cannot be embedded since we do not support emojis. I'm more confused about the second video.
-
50% of our users are on Linux.
-
Depending on the state of A27 it might be worth it
-
scaling Animals topic
Stan` replied to Lion.Kanzen's topic in Game Development & Technical Discussion
We can. But from an artist POV it sucks. From a gameplay pov it's better I suppose and a ton of mods just override the looks of the animals to do so. -
Hey @ADRN Welcome to the forums. I think a lot has been said already. Which school if you don't mind me asking ? I'm french as well. I don't think there is much about that anywhere. https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/docs contains some of the thesis that were done on the game. But nothing on the particular subject. Maybe @Itms or @feneur know more. We can hide it and and unhide it at will maybe at the end of the course Thanks for considering the game. I've met a few people in academia interested to do things, but I've yet to see a good project flourish. We have a good contender now that Activ' Design has taken us as a project to make mods to teach students game design but it would be nice to have more. Especially in the reinforcement learning side.
-
Yes there are some issues with wayland. On some OSes wayland is using EGL. I wouldn't be suprised for input to be affected. Athough it should be using the SDL2 if I didn't miss something https://gitea.wildfiregames.com/0ad/0ad/pulls/7087
-
Which version are you running ?
-
Well I don't know. I also don't know if that's something the team wants, nor the impact it would have on the community if the people on GoG actually never have heard of 0 A.D.
-
You've got two years worth of changes to backport. It's possible because it's open source, but I'm not sure it's the best use of your time. You could help getting A27 out of the door instead.
-
Maybe it's like itch.io and we can just redirect to our website
-
Hey, I've given you access, you can now add replays on this page https://replay-pallas.wildfiregames.ovh/Replays You can also send them to Dizaka. A26 1v1 and team games are welcome. Basically if you think someone like @mysticjim @superflytom @zxphxr or @ValihrAnt would be interested in streaming them, they should go on the platform. The more replays we get the more accurate the local rating plugin by @Mentula will be. For 1v1 it also feeds your glicko rating. For security reasons there will be no direct upload button there if it gets online, but rather you'll be able to upload replays to single thread and it will be scrapped periodically. My first announcements flopped hard, so I never did get around making a thread I'd scrap.
-
Git lfs error when trying to pull from main branch
Stan` replied to Vantha's topic in Game Development & Technical Discussion
See https://gitea.wildfiregames.com/0ad/0ad/wiki/BuildInstructionsGettingTheCode#recovering-from-errors-while-syncing-your-fork -
Two players playing as the same player. E.g. one managing eco, while the other is waging war.
-
Same as snaps, flatpacks have specific issues.
-
Documentation for the engine and code
Stan` replied to AInur's topic in Game Development & Technical Discussion
Use warn("") // Prints Warning : your message in yellow error("") // Prints Error : your message in red print("") // Prints the message. It's not displayed by the interface. Only available in the mainlog and the terminal (if you're on macOS or Linux) To show objects use warn/print/error(uneval(object)) // NOTE big objects will crash the game. https://gitea.wildfiregames.com/0ad/0ad/wiki/Logging Might be outdated, haven't checked. We don't really expose many functions for writing files, as it will start doing weird things with packaged mods. See https://gitea.wildfiregames.com/0ad/0ad/src/branch/main/source/ps/scripting/JSInterface_VFS.cpp for exposed functions or See https://gitea.wildfiregames.com/0ad/0ad/src/tag/a26/source/ps/scripting/JSInterface_VFS.cpp#L268 for A26