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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Splat the thread. Please keep this civil or the thread will be locked.
  2. Ah. This GPU does not support Vulkan on Windows, only Linux. Sorry :/
  3. First we need to find whether your GPU is Intel, Nvidia or AMD. You could go in this folder - Open the Run command (Windows Key +R) - Type %localappdata%/0ad/logs - Press enter - Select all files and make a zip
  4. Oh your GPU (graphics card) doesn't support Vulkan it seems. Can you try to update your drivers ? I know it's a bit techy, we'll help.
  5. We need to know more about the crash, for that we need your logs with crashlog.txt, crashlog.dmp and the other html and txt files there. See ReportingErrors and GameDataPaths
  6. Does the game work with OpenGL? The map editor is stuck with OpenGL.
  7. https://flathub.org/apps/com.play0ad.zeroad was updated and verified yesterday. There is a little quirk on the version on that page which might be why you don't see it
  8. You might try the 27 flatpak we recently updated see if it fixed your issue. I'm not sure popos 22:04 would work with a ubuntu 24:04 ppa but it might work to get a native package. @oSoMoN could you check Atlas with snap when you have some time?
  9. It's created on startup. https://gitea.wildfiregames.com/0ad/0ad/wiki/GameDataPaths should give you it's hidden location. Also my bad it's .txt Is it a flatpak, a snap, native package ? Can you launch the game in the terminal to see if you have any extra output? Can you run in gdb to get a backtrace ?
  10. Can you give more info? userreport_hwdetect.text what you're doing etc
  11. Hey congrats! don't forget to post some screenshots
  12. Use alt to select them Then you should be able to delete them.
  13. Don't think so. Might be doable with a mod though. Also with regards to this thread when sharing your user.cfg please mind that it contains your lobby password
  14. Then it sort of makes sense. The GUI is probably completely GPU bound, which means the game has nothing to do except requesting more frames. In the game though, You're probably being CPU bound, so the game is waiting for the data to send to your GPU. Note that if you are using VSYNC it will cap the fps at your monitor's refresh rate.
  15. @Seleucids Do you by any chance have tweaked the fps cap option ?
  16. He needed to be added to the docs or contributor group. That's done now.
  17. Yeah async is not a magical bullet It only works if you have threads, if you don't, might as well call it synchronously.
  18. Yeah sorry about that, we only updated one spot during FOSDEM.
  19. Cause that's where you should report issues. Unlike trac issues are not global
  20. I might even want to try to do it but : is it possible to make the selection more smooth with async js? Like would it even be possible to load minimal entity datas (maybe even without using getEntityState / using a alternative), THEN load entity datas next frame(s)? I can think of using mouse over event handler to load tooltip datas, but i guess the performance gain aren't worth pursuing, all the datas would be loaded on later frames? You can try js promises that were added in A27 but as I said it's the same thread so it still gonna wait after everything in the thread is done You still need to load all the datas for whatever you have selected.
  21. It should always be compressed. If it isn't it means something or someone meddled with it and we don't support this. Your best bet is to uninstall wipe the folder, then reinstall.
  22. I'm still missing the last chart btw, but i don't know how to implement it. PRs to do that and to implement the latest local ratings features are welcome.
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