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Everything posted by Stan`
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Last time I asked Enrique he said yes. @niektb Congrats on you being in the team
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Didn't you like the previous one ?
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===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
I can use Ptol Paintings -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
Did you like any of the previous iterations ? I agree with the tent, I guess it made sense when I had a ground floor. How would you have done it, Since I need to keep a greek architecture with the ptol one, which are supposed to contrast a lot. Else I could just try to make it the ptol way with a greek roof ? -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
@Lion.Kanzen https://skfb.ly/OYZw @sanderd17 can try with ptol columns. -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
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===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
That's Seleucid Texture X) Pillars are Ptolemaic though. -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
What about the rest ? -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
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===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
Sure as soon as there's only minor tweaks remaining, there are a lot of props in that model ^^ -
process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
What about Hestia goddess -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
I guess that's up to @Enrique and @LordGood to edit that texture or not. The only upside I see with it being yellow is that it gives an egyptian feeling. Fountain version for @wowgetoffyourcellphone -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
Do we have anything like this in the game ? -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
Well it's still a military building not a city building so walls have to be high to actually protect something. Yes I was thinking making tiles Tile version : -
Indeed the point is modification will probably be made, and then will be a good time for adding garrison flags
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When/If @sanderd17 finishes #3983/#131 We will need prop points for flammes/decay, so that will be a good time for this.
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process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
What are you guys up to ? -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
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===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
It's quite hard to do that since texture don't match much, I mixed Seleucid Greek and Ptol textures to reduce the contrast difference. But since it's supposed to be a Greek building surrounded by Ptol walls it's a bit tricky Yeah would probably be better if only military I was trying to follow Michael's comment on the ticket: EDIT : Militarized version Removed Trees Added Doors Added Greek Tent Kept the fountain as you want to have water when you are in the desert. -
Not yet, but soon maybe http://trac.wildfiregames.com/ticket/252
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Afaik they do now that sanderd fixed some stuff about them.
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Loading Saves into a Multiplayer Server
Stan` replied to Keaton the Wise's topic in General Discussion
Somewhat, since we are planning to be able to resume a game after rejoining by sending data to the player. So that would be an extension of that. Also ticket was edited two hours ago. -
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I think the decay was to simulate the fact they are temporary
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That should not happen in my last patch, have you checked it ? It only did in the first one. Sounds fair, looks like some CPP will be coming along... Maybe it's broken in the templates ?