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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @Enrique what do you think of wackyserious' textures ? Here is some other stuff for differentiation taken from this topic last is from @wackyserious You can find higher resolution of celt textures there art_source\trunk\art\textures\skins\skeletal\old
  2. Well I don't know for sure, but I think we are still looking for voice actors for unit sounds
  3. Fixed it. Will commit it tonight
  4. Texture space stays the same, so old textures are new meshes compatible
  5. I'll have a look. It seems the AO map uv's is messed up.
  6. Would you consider making a video to "showcase" what you can do ? =)
  7. Hmm strange could you send a screen ?
  8. Here is the PDF, see ticket. Yes, it's not finished. Manual.pdf
  9. Ah okay Wonder if that's so hard to do. Might need to wait for trompetin17 before that, cause his UI is way more modular.
  10. I have been experiencing that once, I think it's because it fails to create the local.cfg file in "appdata/roaming/0ad/config/"
  11. Why not include Daes as well then ? Since nobody can import PMDs anymore
  12. Agreed, need to figure out if JSDOC allows that easily, or If you have to generate everything separately.
  13. @LordGood @Enrique For some reason when enabling advanced graphics horse_a.Xml is crashing the game, any ideas ?
  14. Oh right then it's perfect Maybe you could make a variant with no shield ?
  15. That front arm should move a bit maybe ? Apart from that looks great EDIT : Actually it moves, maybe the elbow has a strange position then...
  16. But why would that change between A19 and A20 it doesn't make any sense ?
  17. Best would be Gaelic I think
  18. You could use my mod as expansion stuff it adds cliffs eyecandy some buildings and other stuff (0adMods/eyecandy)
  19. Well I guess someone could go back throught the art repo and get everybuilding back as a mod. My eyecandy mod could be used for thar.
  20. Cause it was made as a replacement/improvement
  21. Was replaced. Can still get the buildingby reverting. Thanks to svn and it not being a binary format
  22. I tried to imagine what the latte tavern that was discovered some time ago could look like hence the curved smoke. I remember reading than chairs weren't common pratice so I went for benches. Add that it wasn't originally planned to add a table but without it it lozt the tavern fil. I then added plates mugs and beef horns
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