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Everything posted by Stan`
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===[TASK]=== Differentiating Britons and Gauls
Stan` replied to Mythos_Ruler's topic in Official tasks
@Enrique what do you think of wackyserious' textures ? Here is some other stuff for differentiation taken from this topic last is from @wackyserious You can find higher resolution of celt textures there art_source\trunk\art\textures\skins\skeletal\old -
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===[TASK]=== Differentiating Britons and Gauls
Stan` replied to Mythos_Ruler's topic in Official tasks
Texture space stays the same, so old textures are new meshes compatible -
I'll have a look. It seems the AO map uv's is messed up.
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Hmm strange could you send a screen ?
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Here is the PDF, see ticket. Yes, it's not finished. Manual.pdf
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XMB Files : What are they for ?
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Ah okay Wonder if that's so hard to do. Might need to wait for trompetin17 before that, cause his UI is way more modular. -
XMB Files : What are they for ?
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Well what is the actor editor.exe then ? -
I have been experiencing that once, I think it's because it fails to create the local.cfg file in "appdata/roaming/0ad/config/"
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XMB Files : What are they for ?
Stan` replied to Stan`'s topic in Game Development & Technical Discussion
Why not include Daes as well then ? Since nobody can import PMDs anymore -
Agreed, need to figure out if JSDOC allows that easily, or If you have to generate everything separately.
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@LordGood @Enrique For some reason when enabling advanced graphics horse_a.Xml is crashing the game, any ideas ?
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Oh right then it's perfect Maybe you could make a variant with no shield ?
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That front arm should move a bit maybe ? Apart from that looks great EDIT : Actually it moves, maybe the elbow has a strange position then...
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But why would that change between A19 and A20 it doesn't make any sense ?
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Best would be Gaelic I think
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You could use my mod as expansion stuff it adds cliffs eyecandy some buildings and other stuff (0adMods/eyecandy)
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Well I guess someone could go back throught the art repo and get everybuilding back as a mod. My eyecandy mod could be used for thar.
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Cause it was made as a replacement/improvement
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Was replaced. Can still get the buildingby reverting. Thanks to svn and it not being a binary format
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I tried to imagine what the latte tavern that was discovered some time ago could look like hence the curved smoke. I remember reading than chairs weren't common pratice so I went for benches. Add that it wasn't originally planned to add a table but without it it lozt the tavern fil. I then added plates mugs and beef horns