
kosmo
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Very nice!
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Hello from a classical music lover.
kosmo replied to Zhyyra's topic in Introductions & Off-Topic Discussion
Hi and welcome! Which composers do you prefer? -
Hm. I assume life would not be able to lower entropy (locally) without an external source of exergy (probably to an overwhelming part by the sun).
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Unit And Building Names
kosmo replied to Davarish's topic in Game Development & Technical Discussion
http://www.canaanite.org/dictionary/index.php?a=list&d=18&t=dict&w1=T suggests that the carthaginian temple would be called Ocrit the carthaginian wife would be ecta Does anyone know what Sǝḫīr or Seḫīr means and which form is correct? -
To add a small remark: Entropy always increases (globally). There is, as far as I know, no known way to prevent this.
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Would it be possible to place an invisible prop (correct term? Something like child actors) in front of the unit (where the spear is)?
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@iNcog I guess the point is that if you do slinger rush, you should weigh if the extra 5 slingers you can get out (and the bonus throughout the rest of the game) do more damage to the opponent than to your future development. If you've chosen "wrongly" in the beginning, you have to "suffer" later on, quite realistic in my opinion. While I kind of like the option of researching the "dismissed" techs in more advanced phases, I think they should be very expensive, so that you may be able to get some additional techs through this path, but not all. Imho tech pairing is one of the points that made
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holy moly there needs to be a way to save such maps are generated!
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I would support the not use of vertical lines, for the same reason there should be no vertical lines in tables in, e.g. a book - it disturbs the reader and is, afaik, typographically nonsense.
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I'm already frightened by that tiger Looking very good!
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I'm not sure if this is non-commercial, as afaik the license used for 0AD allows to sell copies of the game. I'm no lawyer, though.
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Very very nice. I would really like it if there are a lot of different species, i think there are not much things that make maps more interesting and beautiful, especially if the crowd-behaviour is implemented!
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[DISCUSS] Performance Improvements
kosmo replied to RedFox's topic in Game Development & Technical Discussion
Wouldn't it be better to implement an octree, to be more flexible if 3d ever plays a significant role?