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Everything posted by Stan`
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The bug is reported.
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Sounds like an interesting concept
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Actor Editor Crash - Browse function/button
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
Hmm well it's broken on OS X. But maybe it breaks with mods I don't know. -
Btw we have visible garisonning so we could force the balistas to be visible and limit their number by two
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Pc 1 Intel I7-3770 @ 4,2 Ghz 8GB Ram @2133Mhz HD 7950 Creative SoundBlaster Xfi titanium PC 2 Intel I5-3210M @ 2,9 Ghz 8 Gb Ram @ 1600 Mhz HD 8750M
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I might make you helmet Wow if you want. As I said might be nice you use the rome forum and create the tasks on separate thread like for the main game : Like (ModName) [type of product] Thing name
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Well all you say could be part of a mod actually If it's good enough it might even be merged into the game. I really like most of your ideas. Nice screenshot
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I think there is a ticket for it : http://trac.wildfiregames.com/ticket/2593 → Gui Slider http://trac.wildfiregames.com/ticket/2451 → Text options not being saved.
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Basically raming can be done lordgood did it for his mod and they are some tickets on trac about it i might fetch them if you want.
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Indeed that's looking great !
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Last is http://trac.wildfiregames.com/ticket/3410
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Well the good thing is with 0ad nearly everything is possible, but we need to find someone to code that kind of stuff, unfortunately i'm not skilled enough to do it alone ^^ Yeah finish it, and we'll see, I'm sure we can come up with something great
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Yeah, I'm actually trying to make nearly everything so I don't have to rely on the internet, but it's really hard ^^ I think you should read this ticket. If this is the way we are going to better make it compatible straight away : http://trac.wildfiregames.com/ticket/2986 So if you make the sail a separate object, we could just turn it off on You'd have to make a folded one though. The last point is related to http://trac.wildfiregames.com/ticket/131 and his related ticket is http://trac.wildfiregames.com/ticket/1501 If you need help getting in into the game, with all the files and stuff, just ask me.
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That's great ! Please continue. I'm wondering though, do you make your textures yourself ? I mean the base thing, here wood. I'm really eager to see the final result of the boat, especially how you will do the sails How long do you think it will take ? Keep it up, and thanks for your patience.
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@Karamel are you guys working on stuff outside the meeting like preparing stuff that will be discussed ?
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===[COMMITTED]===Temple of Capitoline Jupiter (wonder)
Stan` replied to Tobi95's topic in Completed Art Tasks
Just replace your user.cfg by mine Usually in C:\Users\{USER}\AppData\Roaming\0ad\config Anyway great job user.7z -
Is current status of game any good?
Stan` replied to wowgetoffyourcellphone's topic in General Discussion
How do they chose the trees in that object ? -
Is current status of game any good?
Stan` replied to wowgetoffyourcellphone's topic in General Discussion
How do you gather wood ? -
Default team colors (Gaia and Players 1-8)
Stan` replied to wackyserious's topic in Game Modification
Yeah that's a bug see http://trac.wildfiregames.com/ticket/3415 should be fixed for A19 -
Rigging the new units mesh with old armature to prevent remaking anims
Stan` replied to Stan`'s topic in Art Development
Why'd you want that ? -
Rigging the new units mesh with old armature to prevent remaking anims
Stan` replied to Stan`'s topic in Art Development
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So I started rigging the new units mesh, but as you can see on the screenshot, it's not really covincing. The two guys on the right are new units they are taller all the other unit except the fat one are the new units meshes, with the old armature, for some reason, it's not the same quality... I made a process to convert new units or any meshes to old armature. Basically go to the new skeletons folder, and import the dae you want in blender. Delete the Armature. Scale it to 0.895. Put the mesh inside the first conversion armature to make it pose like the old one. Then apply the modifier. Remove all vertex groups. (you can click on the arrow next to the list to delete all.) After that, drag the armature to the conversion armature, with automatic weights. This second armature is to make sure you don't add the props and the unused bones to the vertex groups, so the automatic weighting is more accurate. After that drag the mesh to the Bip01 armature. Make sure to remove all vertex linked to Pelvis and Bip01 then you can tweak a little with the weight paint tool, and the mesh is ready for export. RiggingScene1.7z
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Is current status of game any good?
Stan` replied to wowgetoffyourcellphone's topic in General Discussion
Britons at that time were mostly clans, so I think that's not too far from the reality either. I also think that's a good thing to keep them, cause it makes 0ad different. -
===[COMMITTED]===Temple of Capitoline Jupiter (wonder)
Stan` replied to Tobi95's topic in Completed Art Tasks
You can export it It seems great, however, you'd need Enrique's consent in the end