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Posts
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Everything posted by Stan`
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@Prince-Moth If is okay on the screenshots that means its only altering the output not the input. Thats why we want you to take a Photograph with a Phone of your Screen So we can see what You see on the output.
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SVN for dummies: purpose of multiple builds (-j3)?
Stan` replied to Finchj's topic in Help & Feedback
About the texture loading issue you are facing it's because textures are not cached in the dev version so the first time you load them its gonna take some time -
===[COMMITTED]=== Musk ox (model / texture enhancement)
Stan` replied to Leyto's topic in Completed Art Tasks
I think you should use basic_trans.xml otherwise it's looking good so far -
Well for that I'll need your help, cause we can't debug stuff we don't see, Would you mind taking a picture so I can see ? Also see http://trac.wildfiregames.com/wiki/ReportingErrors
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The games supports that, so that can be done. Ticket #252 does that. It's being reviewed
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process Buildings portrait process and little theory
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
Thanks for that. -
Well, can't really say, but you can have a look here http://www.moddb.com/mods/rote, http://www.moddb.com/mods/millennium-ad and make your own opinion
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Yeah but's that's 0ad, which makes a lot things bug ^^
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Some "Add ons" are already available to download on those forums see the modding subsection.
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Is it a laptop that you have ? (Multiple Graphic Cards ?) If so make sure it's running on the correct one.
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Well I want to make sure you are seeing what I think you are, can you press F2 when in game ? There will be a screenshot in your documents/my games/0ad/screenshots folder. Alternatively you can use your phone to take a picture. You should probably create a new thread for it
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For now none. It was decided that 12 whas a good number. If you want more factions have a look at mods.
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Can you tell us about it ? Screenshots would help. Afaik 0ad ignores color profiles.
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Yeah it's inspired from this But as always texture in atlas can be used in different ways. Could totally be an underwater texture.
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Looks nice ! I uploaded it to my post Alpine Settlement 0,1.zip
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Make the bridge, yes, allow units to cross it, no. Though I have plans for a draw bridge for boats.
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About your suggestion to move the building to the right side, what benefits would come to it ?
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Then you'd run into the interface too big for small resolutions like problems I guess.
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Why would you want to disable it anyway ? It's used to debug the game, and has the nice option to allow you to re-simulate.
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0 A.D. Players: I'd like to hear about your perspectives!
Stan` replied to Jeru's topic in General Discussion
@Thorfinn the Shallow Minded Is that casual enough http://trac.wildfiregames.com/wiki/Alpha21?version=49 ? -
0 A.D. Players: I'd like to hear about your perspectives!
Stan` replied to Jeru's topic in General Discussion
How did you come across 0 A.D.? Googling the web for free R.T.S. At that time it wouldn't even open on my computer. Also I wanted to contribute 3D art to the game. What motivates you to play 0 A.D. ? My motivation is to contribute to the game to offer as much fun to people who will play with my assets as I did making them and playing RTS games Is there anything you want from any part of the 0 A.D. community and feel you're not getting? If so, why? Maybe more vision, I mean there are some tickets on trac that have been waiting for design decisions for Years. Maybe a little bit more activity on the art side though I know most artists are busy. Is there any more information you'd like to add? Not really. What is your age, gender, and location? 22, male, France. -
Yeah it's only using one core and the game is CPU intensive so nothing to worry about =)
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What I as a beginner of 0 A.D. am missing most
Stan` replied to civilis's topic in Gameplay Discussion
Fog of war: black thing covering the unexplored areas of the map you are playing on ATM : At the moment
