Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.303
  • Joined

  • Last visited

  • Days Won

    597

Everything posted by Stan`

  1. Can someone find a proper reference ? I'm a bit lost.
  2. Well maybe it's just me but I think there should not be any differences between selecting actors, and actors with templates. That and having a tree to sort the meshes.
  3. It's really nice ! Maybe you should add some more details to the front helmet though, it does seem quite ... flat?
  4. Stan`

    Steam

    Because -> see niektb link
  5. Thracian cap is done I think.
  6. I think it was for officer/higher ranks. http://trac.wildfiregames.com/ticket/2288
  7. What about those officers helmets @Enrique officer_helmet.7z
  8. @Lion.Kanzen should be what you need kausia_cap_old_meshes.dae
  9. @Enrique here are the files. sele_agema_helmet_2.7z
  10. There are logs in %LocalAppdata%/0ad/
  11. Well you didn read i said it was made for the new unit meshes X)
  12. I'll upload all the things when I get home. @Lion.Kanzen What is it with the kausian cap ?
  13. Could you consider sometimes writing in spanish aswell when you have specific requests ?
  14. What ? You mean the files ? I haven't uploaded them yet. I'm waiting for @Enrique greenlight
  15. Tickets are on trac I'm just too lazy to restart the zebu anim from scratch
  16. @Enrique I think this one is better (For the agema)
  17. Stan`

    Render Dump

    Good, well finally I have feedback on this These helmets have been sitting around for two years.
  18. @Enrique what about the helmet I and @Sighvatr made, are they okay to be used, or are you still waiting for that helmet prop point issue ? (Latest version of agema and thracian cap are in my render dump thread.
  19. Or maybe cheer up with a banner or something. Like a typical noble would do when entering a city.
  20. He also says that depends on the iron used. New technology much @fatherbushido
  21. Not sure this will be visible at lower res, but the dots are half blue half grey. Something bugs me about that anchor in the midlle.
  22. I wonder if you can fix one part and then rotate it all around the shield. Maybe there is a higher resolution version in the repo ?
×
×
  • Create New...