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Everything posted by Stan`
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@niektb Can you tell me if he is allowed to use the mod's music for his videos ?
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It should normally import daes, can I help you with anything ?
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That's what I'm there for
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http://trac.wildfiregames.com/ticket/3653
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Game looks even more gorgeous this way
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If you look at the replay code in the source folder you will find how we parse it to replay games, we basically execute player commands one by one to replay the exact same thing, So I guess learning from that is doable, though it will require some data extracting cause it's quite raw. But that's an interesting project. Maybe you'll find more stuff here : https://github.com/agentx-cgn/Hannibal and https://github.com/lexoyo/split-bot/blob/master/src/BotAI.hx unfortunately both dead projects AFAIK, maybe @agentx is still around to help you.
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Hello Sarcoma, if you haven't already I'd suggest you look at http://trac.wildfiregames.com/wiki/GettingStarted aswell as the programmer section on that website. You will need to get the source to be up to date with the development version, if you want to contribute to it. AI is in JavaScript, which means you don't have to recompile the game each time you change something. You can find the code in binaries/data/mods/public/simulation To reproduce a game we use commands.txt which are text replay files. but I don't think that's how the AI works. Unfortunately @mimo our lead AI developper has taken a break for the game and will (might ?) not be able to answer your questions. If you need general guidance, I'd suggest you to drop by IRC on the #0ad-dev channel, you should find someone that might give you clue on how to do it. Might I ask what do you want to achieve ?
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@imperium I believe you have downloaded a blendfile (*.blend) is that correct ? If that's the case there is nothing you can do with it currently.
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I could look into it when I go back from holidays =)
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If you think I don't understand just write your answers in your native language =) So that somebody that speaks both can help you.
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Using the arrow keys ?
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What do you mean ? You can't move the camera ? You can't zoom in or out ? You can't use hotkeys ?
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I'll change it. Nobody complained before you.
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And windows limits to 1.5gb linux doesn't Enjoy the choice
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I thibk I said it sometwhere else but there is a patch for trampling I think
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Do you need a model for it ?
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Ticket 2577 is about archers shooting while moving (and some other stuff) It's nearly done and need proper tests
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AFAIK Yves is going to work on design after the SpiderMonkey merge. @leper Thanks.
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Right but artists are not here for that and don't decide this stuff like at all. Most if not all don't even touch the game at all except adding new actors. Which is not wasting time because that's why they are here that's what they do best and that's what they want to do. The last point is the philosophy here which sounds quite weird from the outside especially when you look at it from a company pov. But that's how it works. Also trampling has a patch. Was just not reviewed, accepted and commited yet because nobody had the time to do it.
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Not really, though if you have time you could edit the nsi file used to generate the installer.
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Units on lost ships don't get displayed as lost
Stan` replied to Svízel přítula's topic in Bug reports
Hey, thanks for reporting and welcome to the forums, the issue has already been reported see http://trac.wildfiregames.com/ticket/3866- 1 reply
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It can be done though I don't think I'll have the time to make all those buildings...
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It's the saxon church indeed I based it on osprey drawings It becomes bigger during the 10th and 11th century so I assumed it would be smaller before. I'd say Chapel ?