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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Textures can be done I think sanderd17 made it possible. technically I think with it we could also add fire props that appear depending on health. i have seen at least one other game do it that way Now maybe a third set of uvs allowing transparency over the old image would be nice. Only issue I see right now is texturetiling becomes quite obvious
  2. Cart super dock is probably what you are looking for =)
  3. Can you share the error ? I have been using 3Dsmax quite a bit for this game so I might be able to help you.
  4. Hello and welcome to the forums, it's always nice to see interested people. First of all I must warn you that the game and therefore the engine is in alpha state and may (and will) contain bugs, so maybe you'll want to use something like unity. If you are not gone by now, the game allows moddability, so while keeping some hardcoded stuff you might be able to make your own game. Map editor will likely break though if you have no textures.
  5. I think its solely the animation, which makes it quite stupid since unit will break testudo as soon as they stop.
  6. Stan`

    Replays

    IIRC that error used to occur when a player was defeated but the registering failed so the game continued to try to barter. I thought mimo fixed it tho.
  7. I made the map, so yeah it was a bit on purpose IIRC niektb added mountain passage on the sides as well, i don't know if they allow siege engine, but this map is more for unit guerilla anyways. It's a Skirmish
  8. How many polys are the flowers and roof decorations ? (Just curious)
  9. Those look gorgeous I made some for millenium AD, but nothing as detailed ^^ I have the drop propped foundation fix (so that foundation adapts to terrain) lying around if you want. (last zip) Also...
  10. I made cliffs variants meshes for the game they are available in my eyecandy mod on the 0admods repo =)
  11. So you're no king anymore ?
  12. I made a ram anim for @fatherbushido some time ago for the bireme
  13. IIRC some meshes are broken (unconnected vertices) Enrique fixed some and Jos3BV too so you might have to tweak some meshes. (Thanksfully it will not be painful)
  14. Isn't it just that he didn't set the civs ? I remember not being able to research some techs as the game was assuming i had captured other civ buildings i played athenians (who have a different tech for civ phase btw)
  15. We use valgrind. It's just a long process and devs have already a lot of things to take care of. Hopefully this one will be fixed in next alpha
  16. I should really finish this :/ Hopefully I'll have some time i'm on holidays this week.
  17. I'd say for now focus on finishing the building. Props, in this case the worker, can be added later.
  18. Stan`

    Faction: Norse

    Well all it takes is team convincing =)
  19. You're welcome =) Do no hesitate to ask more questions.
  20. So what do you want exactly ? I see: Horse Armor Neck Guard Unit Armor New Spear Cavalry sword Helmet Reference for scale armor: http://www.twcenter.net/forums/showthread.php?224297-Making-Scale-Armour Too bad all image links are dead. Should still work though.
  21. A migration to git is planned, also there is an official repo on github. See: http://trac.wildfiregames.com/ticket/1814 http://trac.wildfiregames.com/ticket/1816 http://trac.wildfiregames.com/ticket/1819 Until those are done, no final migration will be done.
  22. I ran into quite some trouble editing skeleton meshes for this game. First of all, i need to ask: What do you want to do ? If you want to make new anims, easiest way would be to load @Enrique's blendfile for new units meshes as they will be the standard whenever he comes back to finish them. Use the Zip on first post here. You don't need to import the mesh, only edit the armature and save the anim. If you want to make a new mesh for them, rig it to the new armature, and export it (do not touch the armature in any way) (You need to export the mesh + the armature) Else I have somewhere a working old armature, that you can rig new meshes of your creation to. Also the last posts here
  23. Also, for those of us that are still students, school has got back and time become scarcier
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