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Everything posted by Stan`
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Original Border was nicer because I think dots were bigger.
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Indeed makes sense. Hit me up when you figure it out.
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That's what Iove so much about skhorn's map they are just... Full =D
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There is a displayable grid in atlas.
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Why not ?
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I like the idea. I actually think a resource trickle per house owned would be nice. I actually would like to be able to plant trees too ^^
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BTW If this isn't the correct logo for it let me know. Also, cap is for new units.
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Congrats Nicolas
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Thanks for reporting, mind to provide a screenshot ?
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I'd say Cen as well not sure we have much latin left in the civs for now ^^
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Well this one is somewhat up to date
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I'm not sure about such roof wall paintings accuracy on a military building. Apart from that looks good. If you have gimp I'd sugest you use clouds layers with Iwarp in order to makecloth wrinkles. it looks quite flat ATM
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===[COMMITTED]=== Carthaginian damaged building variations
Stan` replied to LordGood's topic in Completed Art Tasks
Textures can be done I think sanderd17 made it possible. technically I think with it we could also add fire props that appear depending on health. i have seen at least one other game do it that way Now maybe a third set of uvs allowing transparency over the old image would be nice. Only issue I see right now is texturetiling becomes quite obvious -
Cart super dock is probably what you are looking for =)
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Can you share the error ? I have been using 3Dsmax quite a bit for this game so I might be able to help you.
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Introducing another programmer
Stan` replied to yawin's topic in Introductions & Off-Topic Discussion
Hello and welcome to the forums, it's always nice to see interested people. First of all I must warn you that the game and therefore the engine is in alpha state and may (and will) contain bugs, so maybe you'll want to use something like unity. If you are not gone by now, the game allows moddability, so while keeping some hardcoded stuff you might be able to make your own game. Map editor will likely break though if you have no textures. -
Special Formation Animations stop working when idle
Stan` replied to wowgetoffyourcellphone's topic in Bug reports
I think its solely the animation, which makes it quite stupid since unit will break testudo as soon as they stop. -
IIRC that error used to occur when a player was defeated but the registering failed so the game continued to try to barter. I thought mimo fixed it tho.
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I made the map, so yeah it was a bit on purpose IIRC niektb added mountain passage on the sides as well, i don't know if they allow siege engine, but this map is more for unit guerilla anyways. It's a Skirmish