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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Stan`

    Steam

    Because -> see niektb link
  2. Thracian cap is done I think.
  3. I think it was for officer/higher ranks. http://trac.wildfiregames.com/ticket/2288
  4. What about those officers helmets @Enrique officer_helmet.7z
  5. @Lion.Kanzen should be what you need kausia_cap_old_meshes.dae
  6. @Enrique here are the files. sele_agema_helmet_2.7z
  7. There are logs in %LocalAppdata%/0ad/
  8. Well you didn read i said it was made for the new unit meshes X)
  9. I'll upload all the things when I get home. @Lion.Kanzen What is it with the kausian cap ?
  10. Could you consider sometimes writing in spanish aswell when you have specific requests ?
  11. What ? You mean the files ? I haven't uploaded them yet. I'm waiting for @Enrique greenlight
  12. Tickets are on trac I'm just too lazy to restart the zebu anim from scratch
  13. @Enrique I think this one is better (For the agema)
  14. Stan`

    Render Dump

    Good, well finally I have feedback on this These helmets have been sitting around for two years.
  15. @Enrique what about the helmet I and @Sighvatr made, are they okay to be used, or are you still waiting for that helmet prop point issue ? (Latest version of agema and thracian cap are in my render dump thread.
  16. Or maybe cheer up with a banner or something. Like a typical noble would do when entering a city.
  17. He also says that depends on the iron used. New technology much @fatherbushido
  18. Not sure this will be visible at lower res, but the dots are half blue half grey. Something bugs me about that anchor in the midlle.
  19. I wonder if you can fix one part and then rotate it all around the shield. Maybe there is a higher resolution version in the repo ?
  20. Original Border was nicer because I think dots were bigger.
  21. Indeed makes sense. Hit me up when you figure it out.
  22. That's what Iove so much about skhorn's map they are just... Full =D
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