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Everything posted by Stan`
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mesoamerican [Design] guide to make Mesoamerican mod.
Stan` replied to Lion.Kanzen's topic in Projects
For instance are the two first image of your previous post, kings ? heroes ? -
mesoamerican [Design] guide to make Mesoamerican mod.
Stan` replied to Lion.Kanzen's topic in Projects
Can you give some captions to the pictures and use spoilers ? For instance are the two first image of your previous post kings ? -
Julián García Application Application
Stan` replied to Juli51's topic in Applications and Contributions
Feel free to ask anything -
Answers don't often come in less than a few days
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Wow gorgeous
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===[TASK]=== Differentiating Britons and Gauls
Stan` replied to Mythos_Ruler's topic in Official tasks
BritonStorehouse.zip @LordGood follow enrique's feedback. -
It's done, look above...
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If you need anything else, let me know. It will be investigated, I'll come back to you if I have any news.
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In the zip file
- 32 replies
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- rote
- Rise of the East
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I do not understand what you mean.
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Here are the macedonian buildings For concept art have a look at http://trac.wildfiregames.com/browser/art_source/trunk/concept art As @Enrique said it's highly outdated.
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Sometimes the file that should be in the zip, of extension.json is not read correctly, and you have to extract it and put it next to the zip.
- 32 replies
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- rote
- Rise of the East
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@niektb He needs a mod.json ?
- 32 replies
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- rote
- Rise of the East
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Not necessarily, If you really need to get something into the editor I can help, but you could just go like me and make render in your 3D software package. There is also https://sketchfab.com/. Also concept art is cool too. If you can export to the dae format you should be fine. The other solution would be to build the game from the source and figure out was goes wrong on OSX Sierra. You also have a programmer formation, am I right ? If you need any help for that I'd suggest you have a look at the wiki. Or simply drop by #0ad-dev
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Yeah sorry I totally forgot to reexport it in PSD. The other is supposed to be wood, correct ?
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Thureos_template_128x128_final2.xcf
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Try changing the mod order (up and down buttons)
- 32 replies
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- rote
- Rise of the East
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===[TASK]=== Differentiating Britons and Gauls
Stan` replied to Mythos_Ruler's topic in Official tasks
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Shouldn't change anything but can you try without it @Juli51 ?
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Uh, I get all the layers,
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@Enrique Blender can import PSDs, just tested.
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@wraitii Looks like the bug you were talking about last time you asked me to compile
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That paint doesn't look like paint.
