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FaTony

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Tiro

Tiro (1/14)

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  1. Come on guys, square maps are awesome. Don't remove them.
  2. There are a few bugs in the tutorial. The trigger for city phase launched right after I was given an objective to reach city phase. It wanted me to build fortress but there is no stone or metal near the base. EDIT: Oh, there is stone. I completely missed it. Several trees on the cliff completely lock up pathfinding if I order to harvest them. See screenshot. And here are some suggestions: The tutorial should be split into several maps with the 1st map only dealing with unit movements, 2nd map maybe recruiting and 3rd with resource gathering and base making. The tutorial never says WHY do you need to do what you are requested. This is bad style.
  3. I've just noticed that some maps are square. How can I make one in Atlas?
  4. I think the good idea would be snapping to a power of 2 of game units, like 2,4,8,16...
  5. Snapping to grid may not be very useful inside the game but will be very useful in editor to make symmetric maps.
  6. I usually make very artificial maps just for fun and I find it difficult to place stuff without snapping to grid. Is there a button that can do this?
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