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Everything posted by Stan`
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I think he answers faster to PMs
- 22 replies
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- sound design
- audio
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(and 3 more)
Tagged with:
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Yeah we get that white window because it can't allocate enough memory, so it crashes, same goes for big screenshot, it need more memory so it fails, except in this case, it's handled.
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Yeah we can, actually I did not think people would hate the rice fields so much...
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Well could you try to draw something ? @Ayakashi
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Well we wanted it to be something specific to the chinese.
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Sounds nice
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And they likely will, see it's planned however not now
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Likely someone who wants to do it, but for now nobody has proposed himself. Maybe it's you ?
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What I'm offering you is a temporary solution that will fix your bug until someone makes a 64bit build of the game, WHICH is NOT gonna happen soon. =)
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@imperium @Prince-Moth I know what the mod look like since I made nearly all the buildings of it, and some textures too. I tried to make something similar to this. The problem with that thing, is what happen if you try to put it on uneven terrain.
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No that wouldn't change anything. Read carefully. You have 8GB R.A.M. 0 A.D. is only able to use 1.5GB/8GB on windows. Ticket's patch allows you to use 4GB/8GB of R.A.M. Hardly ever will you need more than 4GB of R.A.M to play 0 A.D.
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It's not gonna make it 64bit, it's only making the game able to use more than 1.5GB of ram (Up to 4GB) which will solve your out of memory problem.
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In your installation forlder, look at a file called public.zip, there should be all the files you need to edit in there.
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@andy5995 had mostly problems to make the sound not the code.
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You can hack the game to do that, by modifying the tree files and removing the obstruction (setting it to 0).
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If you want to do something different we might need your help here
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What would have you seen instead ?
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Hello, and welcome to the forums. You might want to look at this thread and this one though they are not very well organized. We probably should have a list of those missing sounds somewhere. For now as far as I can tell the game doesn't support ambient sounds. It might be something we support in the future.
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I'm not sure you can translate mods plus most of the work is done on transifex. What's so dreadfull about rice fields ?
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Just use the patch in the big screenshot ticket and compile with that. You should be able to play.
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All is best