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Everything posted by Stan`
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Yeah it's too dark
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@Lion.Kanzen I can hack it into atlas but I'm afraid it has too much contrast :/
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New shields available in imperial romans mod, I added the old helmets for delenda, made a bronze helmet for auxiliary, aswell as a new armor for legionnaries with cingulum On the right militias. Centurios are also a promotion of the legionnaries. not sure if I should add decurion first.
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Just curious, how did you make the wings ?
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Found this while looking for castles http://www.english-heritage.org.uk/learn/story-of-england/dark-ages/power-and-politics/ Might be cool for wall sketches https://www.behance.net/gallery/Archaeological-Reconstruction-Illustrations/3453919 https://fr.pinterest.com/sceeterpye/getting-medieval/
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@feneur @niektb If I remake the symbol from scratch, would it be a copyright infringement ?
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@Garaf Thanks for your research, have a goodnight.
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Take your time
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@Garaf Thanks But it's for imperial romans that we need those
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Hey that's my map =D
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Any news on the shields patterns ?
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You can find everything here: Feel free to pick whatever you want, as well as contributing to it to finish the second roman civ https://github.com/0ADMods/imperial_romans
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Too many polys with statues (over 50 000) First model you linked has 700,000 I can't make that texture ^^" Not showing the inside saves a lot of polys.
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Well actually in the Imperial Romans Design doc, and a fix for the one currently in game :/ Was hard to find an existing texture for the roof cloth If you have suggestions I'm open ^^
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Indeed no more civilizations are planned. However you can make a mod about it or just a historically based design document that motivated modders can follow to make you civ. =) Welcome to the forums =)
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@wowgetoffyourcellphone I know first building's reference was really big. Maybe you have some other examples ? Second one is two roman houses large. So it fits.
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Design docs states it's supposed to be a larger roman house with more pop inside.
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Had to tweak the alpha of rome struct a bit. 1. Open broken texture in blender 2. Export it from blender to jpg to get the alpha details back 3. Import it in Gimp, load the broken texture. 4. Use the alphaMap of the broken texture as selection 5. Color to Alpha, on the jpg one, (Don't forget to add alpha channel) 6. Add a white 2% transparency layer below everything 7. Hide all the layers except the jpg one and the white one 8. Export to png 9. Done !
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Illustrators/Graphic Designers Application - Melooo182
Stan` replied to Melooo182's topic in Applications and Contributions
Welcome to the forums -
===[COMMITED]=== Ptolemaic Klēroukhia (Military Colony)
Stan` replied to Stan`'s topic in Completed Art Tasks
Sorry I didn'nt mean to sound harsh at all ^^ I think he was talking about greek CCs -
I know I understood the first time, I just do not want to break @Pureon's model