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Everything posted by Stan`
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[request] how create face texture for the units
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
Basically what you need to do is use the front in the left part of the texture and merge it with the side face which will have the ears and will be on the right -
Looks like #4076 was tackled by Sanderd17
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==[Task]== Tiny icons set (simple)
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
What are you actually trying to do ? (What is the icon for)- 79 replies
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[request] how create face texture for the units
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
Well I tried with my face sometime ago, but it did not render too well, cause I'm really pale. -
==[Task]== Tiny icons set (simple)
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
I guess you could look to someone that look alike- 79 replies
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[request] how create face texture for the units
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
You also need a side view too (90 degrees), also, an unedited photo is better, Removing the background and lighting is good though. -
==[Task]== Tiny icons set (simple)
Stan` replied to Lion.Kanzen's topic in Eyecandy, custom projects and misc.
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Maybe lift the rear legs a little bit higher. For the gliding effect, you can change the speed of the anim in game to prevent that.
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Can't remember if I used Cycles, or Blender Internal, might have something to do with that. What do you mean by will not work correctly ?
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Anyway thanks for working on it @yhoyhoj looking forward to seeing more from you
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I think the anims were not good enough for @Enrique (The guy in charge here) that and people being busy So hopefully you improved ones will be okay
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@yhoyhoj Do as you please, I guess you can take rthe gharial I have seen no activity on it at all. Would that fit you ?
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Just for the record, and if that helps... Sorry I should have asked you to check if the thread existed already. Glad to see you found your way around from IRC
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Most new textures are 256x256 pixel wide, so you can afford that. If you feel like it, you can make a bump map and a spec map for it, if there are details you want to add. Good Job, I guess it can be committed. I'll leave that to @LordGood & @Enrique
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The reference I used did not have piers. It's from the osprey book. Wessex fortifications.
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It's visibly a flag to set in the linker when compilling on vs2013. Maybe a simple patch http://stackoverflow.com/questions/3109543/what-to-do-to-make-application-large-address-aware Not sure about pointer stuff
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Formations are broken and may cause lag. It is recommended that you do not use them.
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1. Makes sense, though that highly depends on the civs, some have smaller door buildings. I believe that's because dudes are around 2 meters high. I guess that's doable. 2. Well, they were tall buildings, they have a lot of stories. 3. Can't help with that, I'm terrible at textures. 4. Okay 5. Sure, I tried not to overload them with stuff 6. Not sure I'll have the time to start over everything 7. See 3.
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Go ahead, though that doesn't mean I'll do anything. One thing though, call me Stan, or Stanislas if you must, not Stanislav.
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Nice to see you haven't given up. Keep it up !
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@Le Druide Gaulois What was that building supposed to be ? I read that Tang Dynasty used fortified temples.