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Stan`

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Everything posted by Stan`

  1. @Armorian Check if the file size is the same or try downloading it using the torrent link if you haven't already
  2. @Armorian Did you check the download was not corrupt ?
  3. Fixed a warning and commited them.
  4. Version 2.95 is avalaible here for windows (64 bit only) http://www.partha.com/downloads/GIMP-2.9.5-std-64bit.exe
  5. Wouldn't we have the same issue ? Or is gplv2+ olay. ? I knoW lgpl would work
  6. @Alexandermb This zip is quite broken for me. It's complaining about missing wooden towers, missing props, missing heads etc. Also how many anims did you redo exactly ? I can't tell if some are new ie spearman Barracks roof is weird...something off with topology. Walls look fine, gate is broken. I'm still not a great fan of the wall tower but I can live with that. Tents seems to be missing on boats. Anglo defense tower missing props (plants) fortress won't load at all. Walls are missing textures (anglo) If everything was working I could make separate commits but I think it'd be better to have one zip per commit, with one model and it's texture, or a set if it's for walls. What do you think ? @niektb
  7. I think GOG does a pretty good job updating titles maybe that could work too. Most of their games are DRM freed I think. Edit : I agree it is lame though. If you have Linux and wine some old title run fairly well especially since graphic cards got better
  8. I'm not sure. Looking at the picture again it seems they tried to draw the wall evolution. So maybe you could make the tower look more like the wall, while keeping some stuff from the tower ? Also I'm not sure about doors since they might get outside if wall is built the wrong way Nice job on the bows.
  9. That's mostly because they stopped supporting drms. I had my favourite game stop working a few updates ago.
  10. Should be all I have. Blender.7z
  11. Sounds good 12k is a lot but there aint much we can do with the palissade
  12. @Alexandermb Great work, How many polys ? Also, is there player color ?
  13. Ah right forgot ^^ Thanks for the reminder. I need to make the bump map for it
  14. @Sundiata Nice references. Where did you get them ? Looks like a good starting point. I need to take stuff from Greek Roman and Seleucid textures to make a new one
  15. Thanks. It's a bit too big maybe. But I really like it the way it is. You could add a well too
  16. I guess it's from fortification in Wessex
  17. Can you make a size comparison with another fortress ?
  18. I like that tower a lot though.
  19. So full gold with stone ring and full stone with gold ring ? Ill see if I can do it tonight.
  20. To me cavalry should not. Horses get crazy with water especially if ship is sinking. And since we don't have a dismount feature and generating infantry from cavalry doesn't make much sense...
  21. Would it seem realistic though to have like 10% of infantry units managing to survive ? Assuming 30 units in a boat that would make three survivor if near the shore.
  22. I love the phrasing /offtopic
  23. I agree. There is a ticket about brushes in atlas. @Sundiata Paid development was thought of first with Philipp (Ykkrosh) and then with @elexis. I guess the later can explain more in depth why it wasn't done
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