Jump to content

Stan`

0 A.D. Project Leader
  • Posts

    18.128
  • Joined

  • Last visited

  • Days Won

    587

Everything posted by Stan`

  1. Any plans for dual sword viriato, one handed spearman and ptol fishing unit too ?
  2. Hello @Vasikle welcome to the forums. Might I ask what you want to do with the files ? You can download the source dae files using SVN. http://trac.wildfiregames.com/wiki/BuildInstructions See the part aquiring the code. Regards Stan.
  3. Here is my first attempt at it. @Enrique @wraitii suggested to add units inside the stalls to make them look less empty, what do you think ? Would you be willing to make an idle trader animation ?
  4. @LordGood Empire Descendant : A mod for 0ad ;P
  5. Before starting the market I slightly tweaked the iberian texture png, adding player color to the barrels and the rugs. In the attached the zip, is the png, and all props/objects/structures using the iberian texture updated. NewIberianTexture.7z
  6. It wouldn't crash. But you would prevent a lot of users from playing the game.
  7. If you guys like it, here is a little ingame screenshot, and the files. cart_market.7z
  8. Nice ! Is it blender sculpting or something else ? Side nitpick: I've been wondering if the eyes are not too close to the nose for new unit meshes, but I really like that new face.
  9. Trashed the concept completely. Should be less repetitive now.
  10. @niektb that's because you have a europe centered view of world. =P
  11. It will only be a mod. We are pindering to include it with ROTE
  12. Yeah basics. And maybe a link to more detailed stuff on the wiki
  13. @wolflance @Ayakashi Hans definitely had horse archers, but did they have foot archers ? The only bows I can find are for cavalry.
  14. Oh I'll look into that. I'll make another bow mesh at the same time i think. EDIT : Archers fixed and commited. Still looking for a foot soldier bow.
  15. Added some post and lintel. Thanks for the architecture feedback it was an interesting read. Also changed the lighting.
  16. Hi and welcome to the forums. It's probably one of two things either you do not have enough space on your hard drive or the installer is corrupted. How big is the installer you downloaded abnd how much space do you have left ?
  17. Q: Why do I have an error when I try to register another account ? A : There is a limit in the number of account you can submit. Generaly one per hour. Q: How can I destroy buildings ? A: Just press CTRL + click when attacking Q: How does trade work ? Q: How does capturing work ? Quote from @FeXoR A : The buldings have "capture points" for all players. If a player reaches 100% of the capture points for that building (capturable entity to be more general) that player gains controll of that entity. Capture points can be gained by ordering units to capture that entity OR by that entity standing inside a players area of influence (the player colored borders). So if you capture a building in enemy territory it will recaptured by that enemy over time. To prevent this you can garrison some units in that building which will counteract the recapturing. (If that building can be garrisoned that is)
  18. @Tomcelmare Should be fixed by now.
  19. Bug is on chin_house_d. I'll have a look.
  20. There are two ways to see it. First is a wanabe civ: less buildings less units. Second is one big mesh being the village.
  21. @niektb has some resources don't worry no need to hack anything.
×
×
  • Create New...