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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. The only big issue is the texture as I can't find a proper way to overlay ambiant occlusion and curvature map and small details on it... EDIT: I think it works.
  2. Well you can see @wowgetoffyourcellphone plans on his mod @DarcReaver I don't think I have seen news for a while but maybe he is working in the shadows
  3. Yes though the model you mentionned also had AO issues.
  4. Looks like the well known parallax bug. I don't really know why it occur. You could try to use the edge split modifier or do it manually.
  5. Just in case. ao maps don't work with animated stuff.
  6. @niektb Maybe Lordgood topic about iberian wonder ?
  7. Looking at Mythos callstack that is not the same error that was reported.
  8. Usually though we fix it by splitting the faces.
  9. @niektb might be the one with the smoothing tips.
  10. Stan`

    Crash report

    @feneur Any reason I can't access the rar file ?
  11. @vladislavbelov Nice, which one of the three do we need ? The diagonal dpi ? Or all three ?
  12. That sounds like a good idea at first, but it's an insane amount of work, for little benefits. Since we have building damage variations, one could also add fire prop points for wood and hay buildings. New wackyserious textures.
  13. That some colorful colors Helmets are really standing out for some reason.
  14. Actually the problem is that the new units are a bit taller than the old ones. And the old ones were 2m high in theory
  15. The issue would be that visible garrisoning is made for units to be able to attack on walls so even if we set a rowing variant it would change as soon as it attacks other units.
  16. Ah I see. But how do you know the physical size of a screen ?
  17. I think we used two hqnfed sword anims.
  18. @panther42 I guess you could report then in this subforum or using the github ticketing system
  19. So you want stone engraved gold or gold engraved stone ?
  20. @Strannik Yeah. I get what you mean but sometimes you can pick new stuff you thought was not possible in blender so it's always nice to watch. So I can't speak for anyone else but I'd like to see how you do it Also when you have an anim done it would bbecool to attach the blendfiles so if or when you to leqve there would still be a trace of what you've done Anyway thanks for the good work and not giving up
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