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Everything posted by Stan`
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Yeah I wasn't sure if it'd be easier for artists
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Oh god all those brackets... -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
@leper I think I managed to rebase your patch properly. So what should I do next ? https://code.wildfiregames.com/D557 -
Fences look great. Doesn't it make the houses too big tho ?
- 680 replies
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- millenium a.d.
- vikings
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I think it was decided earlier that Norse wouldn't have any towers
- 680 replies
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- millenium a.d.
- vikings
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(and 1 more)
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Inti's Questions (Make a unit not be able to gather?)
Stan` replied to intipablo's topic in Tutorials & Guides
Can't you just remove the templates using '-' like for techs ? -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
@Lion.Kanzen In game screens with variants and specs and files if someone wants to use them for any purposes. Skeleton file was made with my script. public.7z -
I created this little python script to autogenerate skeleton files from dae files, which will hopefully be a timesaver for artists. https://github.com/StanleySweet/0AD-Skeleton-Generator
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If that works then it's great sometimes armatures and especially writing skeleton files can be tricky. ATM I'm writing a script to convert date bone schema to 0ad skeleton format
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Nice ! Can you try to fix the roof ? The important difference of tile scale is really visible
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Problem has alaways been the size of it That's why i made a single one. But I'm open to suggestions.
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I don't think the plan was to go full 3D for now, only to port the assets in 0ad
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Waypoint is #657 and it's a tough one. -
Good Job !
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
@Lion.Kanzen I can add a flag if that helps but I'm not sure it changes much. -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Yeah spec is planned. I don't think the feature will make it before feature freeze sadly... -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Not yet. -
===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
Which texture ? and you can have fun with them, as they are just a proof of concept. -
What you could try is the following, install ddu https://www.wagnardsoft.com/forums/viewtopic.php?f=5&t=796 Launch it Remove AMD and Intel driver, download the latest versions of the drivers you can find, The check if the bug is fixed. Install Intel then AMD.
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Hey, Yeah sorry sometimes I forget people haven't spent as much time debugging that kind of stuff. If your drivers are properly installed, when right clicking on the desktop, you should have got a menu that either says "AMD Switchable Graphics" "AMD Enduro" If you click on that it will open a menu, where If I remember correctly, (I don't have an amd card anymore) you can assign a specific card to to an application. Sometimes pluging the charger will do the trick too as it will go from the powersaving state to the normal state.
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Thanks for using the pouch @wackyserious
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@Outlaw893 Hello, and welcome to the forums. It looks like your computer is not using the right graphics card, (It's using the Intel one instead of the AMD one) can you try to tweak your graphics to use the correct one ?
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Great work ! Only thing I notice there is a bit of stretching on the front, can you fix that ? (God I'm sounding like enrique lol) If you want you can reuse the textures that are already in the game, or the ones in the mod if that helps next time.
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
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===[COMMITTED]=== Order move indicator[Visual]
Stan` replied to Lion.Kanzen's topic in Completed Art Tasks
I'm going to make animated arrows. (Actually I already started) I guess what I need to know, is how to make object pop and disappear, is it the same code that the foundations ? And also, how to make sure it only happens, when unit move, I guess that's in command.js and just a call to the same function to display the thing for each type of movement;
