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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You can ask I'll see what I can do.
  2. Ah right forgot if I asked @leper @elexis or @Ykkrosh by the time I was active on IRC. Will try to drop by if I have the time.
  3. @sanderd17 Do you think that deserves a ticket ?
  4. Then there is no point of including them in public.zip ^^ That makes the zip heavier for no reason ^^
  5. Yeah I guesz you can. You might want to post it here before so you can get feedback =)
  6. Commited the updated stables.
  7. Great ! Can you commit it
  8. We lost the tissue and banner details...
  9. Yeah, but my question is what the point of caching stuff, if the game doesn't use it, and still needs the original files...
  10. Best way would be to "ruinify" generic civs temples, but that's another thing.
  11. That will get somewhat complex. We already have the {civ} element in templates for inheritance, but what you want to do is add it to the filenames as well. I guess that's doable. Problem : Even if all the houses share the same caracteristics, it's not said they will have the same footprint.
  12. Sorry only know you have to check into "ps/trunk/source/tools/atlas/" I've never had the time to become familiar with that part of the code. Well it can be worth the effort on a personnal side if that's what you want. Other than that, I don't know many people using atlas on a regular basis. Maybe there are some other tickets you can close before that.
  13. Well yes you need to tweak the import heightmap function, and you then would need to compile wxwidgets as well as atlas (Passing the command flag -- atlas to the build options IIRC) This ticket could be relevant, though it was just a suggestion ticket http://trac.wildfiregames.com/ticket/3096
  14. Today I tested something that's been on my mind for quite a long time, I tried to remove XML files from the public.zip as they supposedly cached under XMB files for speed reasons. After doing that the game won't even start not even atlas. Why is it that dae are succesfully stored as PMDs but XMBs seems to fail to be of any use?
  15. The first one would be really cool if the gate anim while garisonned was fixed =)
  16. Mapped at the two bottom ones.
  17. @wackyserious I believe you experimented quite a bit with player color. Could you look at the anglo_struct and tell me why the cloth and banner don't work ?
  18. @niektb What does he do wrong ?
  19. Well that's not a bad idea, but I don't see how you'll be able to make civ dependant templates for instance, if you want gaul house to have less population than greek houses.
  20. Mmmh yeah smoothing groups. I don't have advanced materials enabled so I didn't see that. Alpha channel most likely :/
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