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Everything posted by Stan`
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I think there is also a patch for the proceed button. Maybe it's in the next top button patch.
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Hey @Strannik nice to be hearing from you I was wondering if at some point you could video record your animating process and put it on YouTube. No need to comment or anything. Just plain video
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@plumo nice how did you discover this game ?
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A bit of variation doesn't hurt, does it ?
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Nice
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Nice can you create a thread called ===[ENHANCEMENT]=== TOOLS and attach blends and dae files there. Then edit your post here and add the link to that thread.
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Sure. I just need some architectural references so I can start modelling some stuff.
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Units animations in different territorys
Stan` replied to Alexandermb's topic in Game Development & Technical Discussion
Yes this how it works -
@Skhorn I think that building is waaay older it's called " Church of Christ Pantokrator" https://en.wikipedia.org/wiki/Church_of_Christ_Pantocrator,_Nesebar
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Hi everyone. I really want to make this civilization building set, and props if it is needed but I can't seem to find any references for buildings. While I'd be fond of an iberian / greek mix for them , I'd like to have some historical backup. Cause this is what we do right. Here are some references: http://wikivisually.com/wiki/List_of_archaeological_sites_sorted_by_country We should be able to find some stuff here. https://en.wikipedia.org/wiki/Odrysian_kingdom Thracians were separate tribes, Odrysian being the biggest gathering of all I'd suggest we go for them. https://en.wikipedia.org/wiki/Thracian_Tomb_of_Kazanlak Maybe could be a special monument dunno. http://www.louvre.fr/sites/default/files/dp_thraces.pdf Maybe I missed something in that louvre article https://en.wikipedia.org/wiki/Seuthopolis The somewhat official capital now underwater Thracian reference for units can be found here under "The Thracians 700 BC - AD 46.pdf" https://cdn.preterhuman.net/texts/history/military_history/ Columns for the temple. Future project for seuthopolis Let's get to work ! @wowgetoffyourcellphone @Lion.Kanzen PS : to keep that thread ordered, please post quotes from sites in spoilers, with related links above so we can see the full source.
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Units animations in different territorys
Stan` replied to Alexandermb's topic in Game Development & Technical Discussion
Can you provide a diff/patch and attach it here, or even better there ? https://code.wildfiregames.com/ -
@wowgetoffyourcellphone @s0600204 https://code.wildfiregames.com/D651
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I wish we had a more extensive guide about 0ad actors. With optional parameters naming convention frequency convention etc I could write a draft if this is wanted.
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Okay I'll make a patch tonight.
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Sure, not sure what's causing the issues though ?
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@wowgetoffyourcellphone Make sure the template does not another model maybe that's it.
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Units animations in different territorys
Stan` replied to Alexandermb's topic in Game Development & Technical Discussion
Was 3177 and and another ticket called reimplement stamina likely linked in that ticket. IIRC the issue was the implementation. -
I have one from an osprey book called fortification in Wessex. Look for it on Google else I might be able to get you a picture
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You could try to move all the tags in the first group in the same variant to see.
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Suggetion : "big patches also" instead of "big file only"
Stan` replied to SkyOne578's topic in Help & Feedback
It's the same, minus the compilation if no autobuid was made. Although finding modified files is easier with any versioning system. -
I'm on my phone can you copy the actor and template file here ?
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Suggetion : "big patches also" instead of "big file only"
Stan` replied to SkyOne578's topic in Help & Feedback
@elexis binaries are the most problematic. Not text files. -
Suggetion : "big patches also" instead of "big file only"
Stan` replied to SkyOne578's topic in Help & Feedback
Yeah. And unless we can provide patches for versions easily. Its complex. I do think it's possible for windows though. Just get the files changed + binaries cache them and their dependencies and make a simple installer.