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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Btw I don't see how buildings are graven image. Maybe your quote has a different meaning in my language but it mostly means you won't make statues representing deities. So the structure itself has nothing to do with it. Now consider you have a representation of Jesus in nearly every church and that Saints are worshipped too that sounds a lot like an exception to the rule in real life. Egyptian didn't turn the monuments in Egypt to pieces when most of the population became Muslim either. So I don't see why in a fictional game based on a fictional time period using some historical claims it would cause an issue. But feel free to prove me wrong.
  2. I fail to see how having temples can "hurt the feelings of believers". If you are please enlighten us on why.
  3. @av93 parts of the pathfinder (unitmotion) are getting rewritten. But the patch (D13) needs a lot of side changes that all first need to be committed beforehand. Some of those patches are good some made bugs in our current code appear and some induce regressions. Leper and Itms reviewed some of wraitiis patches but there's quite a way to go. For further info refer to the names I quoted.
  4. Great thanks for the report.
  5. @ArcaneExodus Network support has improved as the game now has a better way to go around firewalls. @fcxSanya or @elexis could probably be more specific. About formations work is being done to make them easier to fix. About the infinite resource stuff it's sounds more like a game mode to me. So not planned but could be done by motivated modders if you can find some
  6. Sounds good. Looking forward to see what you can do Keep in mind that all three temples will need to have unique features
  7. Yeah it's probably fixed for A22 but if the actor wasn't updated correctly it might suffer from the same bug. So we'd need someone to check if that still happens.
  8. You can tear it apart and make a new one. You at least have to use one of the textures. If you use two you have to have two objects. For face split it's either because of smoothing groups or maybe he used some kind of mirror modifier.
  9. I don't have a report for source files other than my computer ^^
  10. Is it always the same type of unit ?
  11. @Lion.Kanzen This is why he said "I cant post a picture yet" I think.
  12. Here is the file. It's not the orginal, I'm not sure that file even exists, or it would probably be a 3dsmax format. athen_temple_old.blend
  13. Yeah please keep us updated / find a way to reproduce.
  14. You could do athen, spart, and mace, and temples, As you can see they are pretty similar right now. Just make sure to keep dimensions roughly the same, so that it doesn't affect gameplay much, but stays the most accurate.
  15. Well here is what you could do. A lot of players complain about the similarity of greek buildings in the Athenian, Spartan and Macedonian civilizations, so you could try replace some with new ones ?
  16. Feel free to ask Here you just have to export tthe mesh to collada format (*.dae) and do some XML work. Player color = alpha transparency of the png file you are using. PNG files have to be power of two (eg. 1024x1024 512x512, etc...) You can work with DDS but we avoid it because the game automatically converts pngs to dds so there is really no need to bother with that format. Indeed you have to unwrap your models, and UVs have to be in the texture bounds, there is no texture tiling AFAIK.
  17. It looks nice ! Few questions: What do you plan to do with it once it's finished ? If you plan to put it in the game remember that you can't have meshes with more than 32.768 triangles. Else you have to split it. If you want you can use the game textures to make it more realistic either Greek Roman or Seleucids texture atlases Would you be willing to model specific buildings for the game ? Do you have any experience with animation ? I probably have some more questions but this is all I can think about right now. Keep it up.
  18. @Strannik That's not an issue, do not worry. The team is currently in commit freeze, so no new features will be added until next alpha, which leaves you a few months Thanks for providing the blendfiles !
  19. @sphyrth Maybe you could ask him directly ?
  20. If you ask them I guess @Sandarac or @mimo could help you.
  21. If I understand what attrition damage is it will be included if #1910is commited at some point.
  22. There is one issue with this. Since you see in real time what happens you would be able to cheat were you a friend with one of the players. I'm far from being a good player but I'm pretty sure this can be decisive information.
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