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Everything posted by Stan`
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Feel free to ask Here you just have to export tthe mesh to collada format (*.dae) and do some XML work. Player color = alpha transparency of the png file you are using. PNG files have to be power of two (eg. 1024x1024 512x512, etc...) You can work with DDS but we avoid it because the game automatically converts pngs to dds so there is really no need to bother with that format. Indeed you have to unwrap your models, and UVs have to be in the texture bounds, there is no texture tiling AFAIK.
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It looks nice ! Few questions: What do you plan to do with it once it's finished ? If you plan to put it in the game remember that you can't have meshes with more than 32.768 triangles. Else you have to split it. If you want you can use the game textures to make it more realistic either Greek Roman or Seleucids texture atlases Would you be willing to model specific buildings for the game ? Do you have any experience with animation ? I probably have some more questions but this is all I can think about right now. Keep it up.
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Yes It was here somewhere in page 2 -
@Strannik That's not an issue, do not worry. The team is currently in commit freeze, so no new features will be added until next alpha, which leaves you a few months Thanks for providing the blendfiles !
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@sphyrth Maybe you could ask him directly ?
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
How is your gameplay mod going ? -
If you ask them I guess @Sandarac or @mimo could help you.
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If I understand what attrition damage is it will be included if #1910is commited at some point.
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Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
There is one issue with this. Since you see in real time what happens you would be able to cheat were you a friend with one of the players. I'm far from being a good player but I'm pretty sure this can be decisive information. -
The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
@Sundiata well it's already in the main game as the Ptolemaic merchant ship ^^'''- 1.040 replies
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Nevertheless you share an OS that is known to cause issues since I guess the later big updates so maybe it breaks the same on both versions @wowgetoffyourcellphone
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He is using A17 though... @wowgetoffyourcellphone Does it crash or just freeze ? I guess that's a new windows 10 feature.
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I'm what folder is that file on the second line ?
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Opening it in VSCode I can see you forgot a ] before line 29 If you can't use something like that, use online Json Validators they are generally good at detecting errors.
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@wackyserious Nice, do you upload the textures somewhere ? I'm pretty sure nobody would want to see them lost. -
Annoying things (imho) when moving around the map
Stan` replied to dvaosta's topic in Game Development & Technical Discussion
It sounds less precise though. -
[SOLVED] Can't host Multiplayer game (even LAN) ¿Port forwarding?
Stan` replied to MrShiney's topic in Help & Feedback
@Wbohn Thanks for sharing, and welcome to the forums. Have fun with the game.- 22 replies
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@niektb Is it really visible ?
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(1000) (Carolingian) ====Abbey (School Proposal)===[COMMITED]
Stan` replied to Alexandermb's topic in Art dev
@niektb Should this be added ? -
(1000) ===[TASK]=== ANIMATED FISHING SHIP AND FISHER===[COMMITED]
Stan` replied to Alexandermb's topic in Art dev
[Commited] -
==== 1000 (Norse) Defense Tower ====[WAITING FOR AUTHOR]
Stan` replied to Alexandermb's topic in Art dev
Am I the only one who thinks it doesnt look that good ? -
Commited. Added AO to the roof and removed some weird useless faces.
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Commited.
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Cannot see all files in Visual Studio
Stan` replied to dvaosta's topic in Game Development & Technical Discussion
@dvaosta Good to hear. Feel free to drop by IRC if you have any questions.