That sounds like a good idea at first, but it's an insane amount of work, for little benefits. Since we have building damage variations, one could also add fire prop points for wood and hay buildings.
New wackyserious textures.
The issue would be that visible garrisoning is made for units to be able to attack on walls so even if we set a rowing variant it would change as soon as it attacks other units.
@Strannik Yeah. I get what you mean but sometimes you can pick new stuff you thought was not possible in blender so it's always nice to watch. So I can't speak for anyone else but I'd like to see how you do it
Also when you have an anim done it would bbecool to attach the blendfiles so if or when you to leqve there would still be a trace of what you've done
Anyway thanks for the good work and not giving up
About the texture I don't know which one is best. One is totally weathered and makes boat like they are not being taken care of which is only okay for fishing boats I guess. The other is kinda dark though so I don't know if it's better for the rest of the fleet.