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Stan`

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Everything posted by Stan`

  1. Hey, Yeah sorry sometimes I forget people haven't spent as much time debugging that kind of stuff. If your drivers are properly installed, when right clicking on the desktop, you should have got a menu that either says "AMD Switchable Graphics" "AMD Enduro" If you click on that it will open a menu, where If I remember correctly, (I don't have an amd card anymore) you can assign a specific card to to an application. Sometimes pluging the charger will do the trick too as it will go from the powersaving state to the normal state.
  2. Thanks for using the pouch @wackyserious
  3. @Outlaw893 Hello, and welcome to the forums. It looks like your computer is not using the right graphics card, (It's using the Intel one instead of the AMD one) can you try to tweak your graphics to use the correct one ?
  4. Great work ! Only thing I notice there is a bit of stretching on the front, can you fix that ? (God I'm sounding like enrique lol) If you want you can reuse the textures that are already in the game, or the ones in the mod if that helps next time.
  5. I'm going to make animated arrows. (Actually I already started) I guess what I need to know, is how to make object pop and disappear, is it the same code that the foundations ? And also, how to make sure it only happens, when unit move, I guess that's in command.js and just a call to the same function to display the thing for each type of movement;
  6. I wonder if we can use an animated model and make it pop on each click.
  7. You can't really trust goodl. Because it relies on some stuff on the webpages. Better double check each time by for instance using google's reverse image Search. It can also help finding higher resolution versions
  8. Thanks @Andrettin for clarification
  9. Hey @Alexandermb If you can speak english it is going to make things easier About the boat from what I can see license is not okay sadly... Which is against the CC-BY-SA 3.0 / 4.0 license all our art is licensed under. Possible solutions are → Remake the thing entirely. Not sure about the texture, as whatever program he used shouldn't have the same license issue. → Add in the readme the name of the files and state explicitely they cannot be used commercially. Maybe @niektb can tell more about this. About the wall I think the concerns are with the ingame wall placement code, where a player wouldn't be able to rotate the walls.
  10. About the viking ship, first things first, where are those textures from ? About oars, It's a bit annoying to do them for ships where they are visible as you can't use the trick currently used in game, you have to animate each single one of them.
  11. @Enrique Any hopes to see you come back anytime soon and commit this ?
  12. See my answer here. (pdf files) Please avoid double posts.
  13. Hey nice to see another artist here. How can I help. I'm sorry I don't speak Spanish.
  14. If you are playing in Lan you can use direct connect to play with your wife. See the pdfs files I attached in this topic. Sorry for the imprecise link I'm on my phone. Hope it helps and you have fun
  15. You're welcome have fun
  16. I'd be willing to rewrite it with some help.
  17. Hello and welcome to the forums. Can you try to redownload it ? If it is possible use the torrent download as it will be less likely to be incomplete if it can at all be.
  18. I tend to try to help people enjoy the game as much as possible
  19. Art/textures/skins/props/shield likely. Happy moddint.
  20. See https://trac.wildfiregames.com/ticket/72 and https://trac.wildfiregames.com/ticket/108 That sounds like great news, how many people are working for wyrmsun atm ? I hope you'll succeed migrating your engine. We will all benefit from this. EDIT: Anyway If you need anything you could ask me. I'm sure @Itms might be able to help too / might be interested in that kind of collaboration,
  21. Hey Andrettin, the only animated thing I know that is not a 3d model is water, so i'd say yes, but probably not in the way you want. May I ask why ?
  22. Check it out, how bout dah.
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