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Everything posted by Stan`
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@niektb might be the one with the smoothing tips.
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@feneur Any reason I can't access the rar file ?
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@vladislavbelov Nice, which one of the three do we need ? The diagonal dpi ? Or all three ?
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
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That sounds like a good idea at first, but it's an insane amount of work, for little benefits. Since we have building damage variations, one could also add fire prop points for wood and hay buildings. New wackyserious textures.
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===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
That some colorful colors Helmets are really standing out for some reason. -
Actually the problem is that the new units are a bit taller than the old ones. And the old ones were 2m high in theory
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The issue would be that visible garrisoning is made for units to be able to attack on walls so even if we set a rowing variant it would change as soon as it attacks other units.
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Ah I see. But how do you know the physical size of a screen ?
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I think we used two hqnfed sword anims.
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@panther42 I guess you could report then in this subforum or using the github ticketing system
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
So you want stone engraved gold or gold engraved stone ? -
Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
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@Strannik Yeah. I get what you mean but sometimes you can pick new stuff you thought was not possible in blender so it's always nice to watch. So I can't speak for anyone else but I'd like to see how you do it Also when you have an anim done it would bbecool to attach the blendfiles so if or when you to leqve there would still be a trace of what you've done Anyway thanks for the good work and not giving up
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
so what should be rock and what should be gold. -
Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
I don't have one personnally -
Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
So you will work on it ? Or do you need someone to do it ? -
Can't we just assume good resolution to be full hd 1920x1080 and just adapt DPI depending on that ?
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@vladislavbelov Do you think it's hard to do ?
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
Do you have any design you would like to be expanded ? -
About the texture I don't know which one is best. One is totally weathered and makes boat like they are not being taken care of which is only okay for fishing boats I guess. The other is kinda dark though so I don't know if it's better for the rest of the fleet.
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I think there is also a patch for the proceed button. Maybe it's in the next top button patch.
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Hey @Strannik nice to be hearing from you I was wondering if at some point you could video record your animating process and put it on YouTube. No need to comment or anything. Just plain video
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@plumo nice how did you discover this game ?
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A bit of variation doesn't hurt, does it ?
