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Everything posted by Stan`
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@Hannibal_Barca Actually not true @s0600204 just did remove the history strings
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===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
I support that- 529 replies
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- delenda est
- terra magna
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
@LordGood Enrique made quite some egyptian statues maybe a retexture could work;- 1.044 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
@LordGood Well they didn't have such a complete thread to back them up either.- 1.044 replies
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Maybe not @Servo Can you report it here the next time it happens ?
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@vladislavbelov Looking at the screen shot I'm not sure those crashes are related. One is about savegame.cpp and the other seems related to something else.
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===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
@wackyserious @wowgetoffyourcellphone Here is the thureos without metal bar. And the UV Layout in case you'd need it. File: thureos_curved_no_metal.dae- 529 replies
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===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
Thanks !- 529 replies
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
Great then -
===[TASK]=== Kushite Units, Unit Textures, and Unit Props
Stan` replied to wowgetoffyourcellphone's topic in Official tasks
Sure thing anyone knows the same name ?- 529 replies
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
Ah that I don't know about... @niektb -
You need to make changes to the code I think those path are hard coded.
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
@Lion.Kanzen what was broken ? -
The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
Pretty cool !- 1.044 replies
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
We got the icon recently and I made some fixes to the Zapotec. We plan a release soon. -
The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
Going through the same crisis making textures :/- 1.044 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
@LordGood Too much prop heh ? You could use the one I made for the iberians- 1.044 replies
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@wowgetoffyourcellphone There are a few three slaves one prisoner, and one slaver + garrisoned and projectile
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@Lion.Kanzen Just made another building. Anything top priority on your list ?
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[sketchfab]32e4cc17316a4b20bf76c156b4a2efa4[/sketchfab] Slave Market by StanislasDolcini on Sketchfab @Lion.Kanzen Here is the slave market. In the zip file, game ready files, only missing the template, cause I don't know what are you guys up to. merc_slave_market8.blend slave_trader.zip
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
@LordGood Gate texture is looking a bit blurry for some reason- 1.044 replies
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
Can't you use the ones from the ptol market ?- 1.044 replies
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