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Everything posted by Stan`
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Well the clothing is because of the texture, cause it works fine in Blender. About normals can you be more specific ?
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Ah yeah, I only downloaded A20 on my LapbrokenTop and it's version > 0.21 so I guess that's it. Strangely enough it's not the first time I experienced that. Did your color mod get into S.V.N. ? I heard it was better
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
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Could not load mesh in game
Stan` replied to wackyserious's topic in Tutorials, references and art help
NICE ! -
That's not something with a high priority, you can work on it as a side task if you have textures to make. For some reason every color is **** up, and so is the anglo saxon texture.
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UV are always a pain. It looks like you managed to do it anyways, congrats !
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Channel screen/intro help with Blender
Stan` replied to Phalanx's topic in Introductions & Off-Topic Discussion
Use a serif font. To make it more greek -
Gonna use it as the market likeon the bottom left reference. I need to edit the cloth to make it like squres and not lines to match the other drawings. I'll start the barracks. Tell me I remember seeinf stuff about missing helmets and props do you remember where it was ? Edit : the CC will have his shields
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Yeah that's an interesting idea. -
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[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Well I guess it can be reused anyways so that's not a loss. Not sure about the blacksmith sketch though. I remember a blacksmith I met in coventry telling me that having a forge outside is the best way to get rust everywhere when the morning comes. -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
I guess it's the stables I used the above reference to do it Here is some eyecandy, maybe can be used as gathering rate booster with a proximity restriction -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
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Can be done but needs extra work, basically you need to make every anim for the reins, (walk, run, idle, death, attack)
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Macedonian Siege Workshop and Celtic/Iberian Blacksmith
Stan` replied to Mythos_Ruler's topic in Art Development
Well the old team used to use it more, probably to get a more playable game in the early state of it. Now, the art team tend to keep stuff away from the game until it's finished (ie : anims, eyecandy ...) That's just a more qualitative approach. -
[Millenium A.D. Part1] Saxon Architectual Reference Pack
Stan` replied to Le Druide Gaulois's topic in Art dev
Is that a stone fortress in the middle ? Maybe we should add the ability to make fences to this civ. I also see a potential trade cart, and some eyecandy that could be made for scenarios. -
===[COMMITTED]=== New Animation (Work in progress)
Stan` replied to Jos3BV's topic in Completed Art Tasks
Maybe @Enrique can use those dunno. -
I guess that was the later I always hated the fact that the texture hasn't got an uniform size on the mesh and therefore makes the arms lower resolution than the body.
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@SeleucidKing Just type @ and the first letter of the person you wanna tag. A dropdown will appear
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The question you must ask yourself is what can you do ? And then what do you want to do ? It's always better to work on something you like for you generally produce better work. There are trees to be made animals... Mods need some models to =) If you are more specific I will be able to find you something. There are Tasklists around to =)
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Yeah i know I was just wondering why the sleeve pattern was bigger =)