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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Seeeeeeeeee I knew you had one Commit it Commit it @Enrique has maybe something to say about it tho
  2. My bad was a 4K render X) I see I don't know if hair in blender can simulate something like this. I found the perfect example on the internet but the website is down...
  3. I'm confused, it looks nice, but I don't really see hay being brown...
  4. Here was a terrible attempt at making hay with blender (Couldn't figure out why it was so bad). But it never was good sadly. I was wondering if maybe the problem isn't the color but the pattern. Current texture seems to have too much constrast8detail/grain but that's not new ^^
  5. @LordGood well I have been looking for some time to improve them. I remade the wood texture from scratch using @Wijitmaker tutorials It looked better but still too new ^^ I really need to watch more tutorials for substance designer so we can have proper normals aswell, for now the current one is not good at all. I know you will come up with something good. Take care if you handpaint it though it gets cartoony fast
  6. Yeah indeed, I can't find the picture I took in Stonehenge of a reconstructed village. Well the settlements player build are supposed to be relatively new aren't they ? Hay is always a pain. Side note I greatly improved the quality of the wood spikes by using the palissade texture and pasting it over the current one on the celt struct for one of the civs.
  7. I was thinking of something for the future, might create a ticket about it. If mapmakers could set a tag on maps, we could probably switch texture packs depending on that. @sanderd17 do you think it's hard to do to load textures depending on a map parameter ? Is there even a way to link that ? Yeah it's mostly wood and stone, though that seems pretty accurate to the britons. Though I think it's too brown looking at this I
  8. Nice walls I like them like this. I always wondered about the top thing above the gate, it seems that was never lost in the 10 centuries that followed though I did not find any historical backup for it About the hay I asked on an historical forum about it All depends on the region hay is not available every where especially in mountain areas, stone slate make roofs. For the color I'm not sure It kind of break contrasts don't you think ? Basically what they say is that gaul houses interiors are like 5 or 6 steps below ground, and some stories allow animals to be stored Oppidums' walls were generally in stone, on ground support with (https://www.google.fr/search?biw=1920&bih=939&tbm=isch&q=madrier+charpente&sa=X&ved=0ahUKEwievv7hqrXPAhWJ2xoKHaboAeMQhyYIHQ) Quote : (From wikipedia it seems)
  9. The bottom one looks sharper, though it's a bit sad that the spear handle are so blurry... The top one looks like lion, just the glow is yellower.
  10. I guess the dull effect is due to it having too much black around it. @Lion.Kanzen could you make one with more outer glow ?
  11. I'm wondering since I got that remark on the celt walls, wouldn't it be better to have round roofs on wall towers, I mean, If someone was meant to stay there for the day, having sun protection would be nice, also, there is sun protection on the other towers too.
  12. Right actually I'm not even sure they put wall on their fortress.
  13. I must agree with Justus on the fact that the new fortress looks a bit like a cartoon. Maybe you could keep the old surrounding wall and change the inside, I wonder how that'd look. Yeah walls look good, and they are a nice differentiation from the old celt walls. I remade them in They are available in my eyecandy mod.
  14. Well I don't know but texture sets have been made for specific civilizations so I guess it would be quite inaccurate to mix them all don't you think ?
  15. @lion Not sure we should mix civ textures We already have 2 in the cc
  16. I think just as the land market you can use waypoints so people using your dock should do that
  17. Yeah I know 3000+ euros is a bit much. And student versions cannot export for the game (for copyright reasons) they do not allow selling, which the current license does. It takes time to switch, but I am happy I did.
  18. ThracianGovernamentcenter2.blend
  19. @wowgetoffyourcellphone As always the problem is not doing it, it's finding someone that wants to do it.
  20. @Tomcelmare it wasn't commited. It's apparently missing some statues.
  21. @LordGood How long till you are on the grid again ?
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