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Leyto

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Leyto last won the day on January 18 2017

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  • First Name
    Valentin
  • Last Name
    Levalet

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    Male
  • Location
    Rocheservière, France
  • Interests
    Video games, drawing, reading, cycling...

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  1. I'm not a specialist but I also think the performance/lag is also due to how each unit action loads the processor and GPU. For example if I give move order to an army of 200 infantry soldiers, there is a big performance drop (due to the pathinding processing cost I imagine). But if those same soldiers attack a building, the performance is much better...
  2. Hello, here are my errors attached when i create buildings (with the last update). Big performance boost with Vulkan on a GTX 1060 6gb (windows 10, 4k screen). For example a general view of my "campsite" in Opengl oscillates between 35-55 fps, with Vulkan it's more 50-70 fps, nice! interestinglog.html
  3. Thanks for your answer. Apart some errors about a "model_solid_tex" material, it works quit well! even when I reach the population limit (with cheat codes ), nice job. (in 4k with nvidia 1060 gtx 6gb) Should I report here some logs, or the automatic data upload system is enough for you?
  4. Ok thanks. I guess I'll get the game through SVN, can't wait more to test it! Should we expect some visual awesomeness/differences, or it's more a performance boost targetted with this API ? (which is also welcome of course )
  5. Hello @vladislavbelov, and everybody, is it possible to test this mod with a 0AD installed through windows installer, or does it require to use the SVN version of the game?
  6. So I'm on the texturing for this one. First step, optimize the UVs (after removing some hidden overlapped faces), so i kept only half the animal to work in symetry:
  7. Ok stan, I'll see what I can do for them!
  8. ... you mean I should do textures for the savage boar, or this domestic-cute-adorable pig?
  9. Hey thanks, yes I could help for this; but what exactly is needed ? I already see some variations with different textures, so should I try something with the objectcolor material?
  10. Thanks for the commit @stanislas69 , please add my real name to the credits too (Valentin Levalet)
  11. Reading this thread, I wondered if that "falling" animation could be achieved with a physical simulation (ragdoll ?) in Blender?
  12. I tried this technique, but not quite satisfied with it: the color was to plain for my taste. So I oriented my efforts to multiple textures:
  13. Hey! I'm currently working on the goat retexturing (with variations?) I'll smooth the texture transitions after. I wondered if I keep the white spot or not? It's 'cute' but with several individuals it could look like clones...
  14. So now the zip with corrected texture, fewww ! : CC BY SA 3.0 and 4.0 musk_ox-v2_2.zip
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