Ok, some notes:
-textures are very nice. Model is nice too (though some -imo; i am not a professional modeller though - strange/idiosynchratic face splitting there).
-only real issue is that the modeller has split his model to 2 parts (third part being simple, and has only a stone texture) which have a chaotic arrangement of texture uv-mapped, which means i'd have to re-arrange the file to work with what modelled bits already exist - or, alternatively, as i did for the time being, just use parts which have fixed mapped texture.
Something i did not like is that there is room only for 6 columns to the side, when you have 4 in front. Afaik the usual would be 7 to the side when you have 4 infront, and some pics of small hellenistic era temples have that setting. The following has 6x4 (due to the uv map work i avoided ). Nothing else changed; just took out some wall parts, moved the walled room to the back, took out two secondary columns and added 8 to the sides:
How different can the model end up looking? Does it have to use the current texture? How larger/smaller can it become? Taller/shorter?