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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Crannog, to keep it in the way of military settlement and cc
  2. EDIT : Sorry for crappy quality
  3. Ripped of the details. As you see, I don't feel like it's helping, I prefer the previous one. Crannog is dock so shouldn't need an icon, I guess you are refering the other, big one.
  4. Using the ingame version of the mesh, with and without paint effect Vesta_Temple.xcf
  5. Yes and no the game only need half your face. Only half of this image is needed
  6. Basically what you need to do is use the front in the left part of the texture and merge it with the side face which will have the ears and will be on the right
  7. Looks like #4076 was tackled by Sanderd17
  8. What are you actually trying to do ? (What is the icon for)
  9. Well I tried with my face sometime ago, but it did not render too well, cause I'm really pale.
  10. You also need a side view too (90 degrees), also, an unedited photo is better, Removing the background and lighting is good though.
  11. I don't feel like it's gonna work that way... Maybe something more like this ? Alexander.xcf
  12. Maybe lift the rear legs a little bit higher. For the gliding effect, you can change the speed of the anim in game to prevent that.
  13. Can't remember if I used Cycles, or Blender Internal, might have something to do with that. What do you mean by will not work correctly ?
  14. Anyway thanks for working on it @yhoyhoj looking forward to seeing more from you
  15. I think the anims were not good enough for @Enrique (The guy in charge here) that and people being busy So hopefully you improved ones will be okay
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