-
Posts
17.989 -
Joined
-
Last visited
-
Days Won
579
Everything posted by Stan`
-
Would it seem realistic though to have like 10% of infantry units managing to survive ? Assuming 30 units in a boat that would make three survivor if near the shore.
-
I love the phrasing /offtopic
-
3 questions to the graphics in the game
Stan` replied to tantrus332's topic in Game Development & Technical Discussion
I agree. There is a ticket about brushes in atlas. @Sundiata Paid development was thought of first with Philipp (Ykkrosh) and then with @elexis. I guess the later can explain more in depth why it wasn't done -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Any chances for new faces as well I've made some see my profile pic but I can't get them to look good while keeping it symmetrical. I have one okay face made with mine I'll attach it later. -
3 questions to the graphics in the game
Stan` replied to tantrus332's topic in Game Development & Technical Discussion
Hello @tantrus332 and welcome to the forums. Thanks for the feedback on textures and post processing filters. To answer your question in a simple way : Why is there no texture filtering and antialiasing ? Because nobody coded it in the 17 years this game have been in developpment. There has been attempts by external contributors such as @niektb and myself to do so, but we didn't end up with something usable so it was not included in the game. So if you want anti aliasing you can code it yourself or wait till someone finish https://trac.wildfiregames.com/ticket/3640 so it will be easier to do it. Keep in mind everything done here is on somebody's free time, and that we use a homemade graphical engine. About grass, the main concern is a performance issue, because in order to have such a result, mappers would have to add more than 10 000 new actors on maps, which would prevent most of our players to play with a good framerate. And this kind of entities can not be switched on or off. Unless someone codes an option to do so, which would affect gameplay. Hope I helped you understand why it's not done at the moment, and why we I can't give you a precise idea on when or whether it will be done. -
I'd say siege units should sink with the ship though.
-
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Can you do anything about the leg armour ? -
Tower roof doesn't look really good if it's supposed to be hay, it's a bit too straight...
-
@feneur Yeah I was suspecting this plugin as well but couldn't remember the name X)
-
Nice !
-
@implodedok Something you can do ?
-
Blender can only make avi, or render frame by frame, you eventually have to merge them into gifs that get really huge btw.
-
Gimp can make gifs too
-
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
@borg- Counter would not be new Just a step back to where it was in A16 I think About hotkeys, there is a patch lying somewhere which allowed to switch between entities, it's probably outdated now but does it do what you want ? https://trac.wildfiregames.com/ticket/1492 https://trac.wildfiregames.com/ticket/1899 -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
I had a patch somewhere for unit capturing but it's broken currently. It instantly capture. -
Well that's the eternal fight between accuracy and gameplay. For which I'm always going to stand on accuracy.
-
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Sounds fun. Do it. -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
I zebu anims lying around. -
How create low poly stone and rocks.
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
The only big issue is the texture as I can't find a proper way to overlay ambiant occlusion and curvature map and small details on it... EDIT: I think it works. -
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Well you can see @wowgetoffyourcellphone plans on his mod @DarcReaver I don't think I have seen news for a while but maybe he is working in the shadows -
How create low poly stone and rocks.
Stan` replied to Lion.Kanzen's topic in Tutorials, references and art help
-
Yes though the model you mentionned also had AO issues.
-
Looks like the well known parallax bug. I don't really know why it occur. You could try to use the edge split modifier or do it manually.
-
Nice scabbard
-
Just in case. ao maps don't work with animated stuff.