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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. You're welcome =) Do no hesitate to ask more questions.
  2. So what do you want exactly ? I see: Horse Armor Neck Guard Unit Armor New Spear Cavalry sword Helmet Reference for scale armor: http://www.twcenter.net/forums/showthread.php?224297-Making-Scale-Armour Too bad all image links are dead. Should still work though.
  3. A migration to git is planned, also there is an official repo on github. See: http://trac.wildfiregames.com/ticket/1814 http://trac.wildfiregames.com/ticket/1816 http://trac.wildfiregames.com/ticket/1819 Until those are done, no final migration will be done.
  4. I ran into quite some trouble editing skeleton meshes for this game. First of all, i need to ask: What do you want to do ? If you want to make new anims, easiest way would be to load @Enrique's blendfile for new units meshes as they will be the standard whenever he comes back to finish them. Use the Zip on first post here. You don't need to import the mesh, only edit the armature and save the anim. If you want to make a new mesh for them, rig it to the new armature, and export it (do not touch the armature in any way) (You need to export the mesh + the armature) Else I have somewhere a working old armature, that you can rig new meshes of your creation to. Also the last posts here
  5. Also, for those of us that are still students, school has got back and time become scarcier
  6. Rogue republic I'm not sure there is a playable version except the one that now uses Unity engine.
  7. IIRC we had issues with units with rifle @niektb should know more
  8. In the next Alpha no but he implemented ticket #252 's patch in his mod allowing him to be able to do so
  9. @feneur /Offtopic, is there any design document or any research of any kind for part II ? @Jeru Will the talk be available on youtube or something similar ?
  10. Nah I meant your way to do things fast Commit freeze is for everyone But we are in feature freeze AFAIK
  11. You have to raise the water level, or lower the terrain level
  12. @Tercio202 In the config file in your appdata folder, you can set manually the resolution, maybe that'll help.
  13. That's strange... Are you on windows ? Are you sure you have a FULL HD monitor ?
  14. @Tomcelmare Okay, all of this looks really nice. Now I want to know how much do you really know about this civ. I have no real issue in adding more civs to the roster, especially if new artists arrive to back me up, but I want to be sure that we will find enough material to make a playable 100% civ, with walls, wonders, special buildings, that kind of stuff. For that you need a ROBUST design doc. Are you able to produce such a document ? If not I'm afraid this will be yet but another way to split the team into too many tasks.
  15. I started to today. I plan to make it higher poly But I have one big issue with it my plan was for it to be an upgrade to the current gate but it won't allow siege units to go through it so I guess this could be compensated by higher life points or an aura. Other issue is size. It's as big as the gate without the side walls. So towers would end up inside the gate which might not look good. Also png transparency is broken so you have to use the dds. The fact that there is not object color parallax spec will lessen quality. @wowgetoffyourcellphone I might look into providing the missing aomaps thanks for reporting.
  16. We thought of it, but that's not a one man army task The bug is interesting @LordGood After that they will only be missing a new storehouse, and a new temple
  17. Seeeeeeeeee I knew you had one Commit it Commit it @Enrique has maybe something to say about it tho
  18. My bad was a 4K render X) I see I don't know if hair in blender can simulate something like this. I found the perfect example on the internet but the website is down...
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