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Everything posted by Stan`
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	It should, but I'd rather not say it and have warnings later It also shows in the shroud of darkness.
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	@wowgetoffyourcellphone Here are the new files. You have to remove everything related to the target marker first. HotfixMarker.zip
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	  Target MarkerStan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion @elexis Contrast issue for what ? If it's for line, everything should be circled by a white AND a black line before being a player color, this way it should be visible on every terrain. About changing colors I haven't had time yet, I'll make something after the hotfix for DE;
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	Okay I ll see what I can do.
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	binaries/data/mods/public/simulation/components/
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	  Target MarkerStan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion It has the tag to show on fow though.
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	Well I guess it doesn't really causes oos which is good.
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	I'm gonna have to apologize, but nobody will be able to play multiplayer because of the arrow markers. You could update it with the code from a23 though.
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	Sadly the problem is not your computer it's the game. You could try to play on smaller maps on lower population cap.
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	  The Kingdom of Kush: A proper introduction [Illustrated]Stan` replied to Sundiata's topic in Official tasks You could have your own thread for game art. They also make great wallpapers. I had one of the ponies for a long time.
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	  Target MarkerStan` replied to wowgetoffyourcellphone's topic in Game Development & Technical Discussion @wowgetoffyourcellphone Did you notice a bug ? I couldn't find any difference with or without this flag.
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	mmmh weird
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	@Alexandermb What software did you use to generate those maps ? Do you have a minimal test case as zip ?
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	@Alexandermb Can you tell me what texture crashed ?
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	Mmmh make sure the png colors are not indexed.
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	Thanks.
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	You should put your code on some versionning system, or better, fork 0ad on github and make changes there. In the end if you want this to be part of the game, you'll have to submit a patch on Phabricator (code.wildfiregames.com)
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	@LordGood Maybe it's time for an update. Thanks to s0600204 your mode should be compatbile with A22
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	I'd say the second, but I haven't made maps in some time. I think though I'd rather use an heightmap than generate something, as you lack control.
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	Aka #3488. Haven't decided whether I want to add those buttons. That would make the patch way more gameplay changing that it should have... I'm also considering finding a way to set a variant mesh for garrisoning. So that you could replace the big bolt shooter with a smaller one when it's garissonnING.
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	@niektb Likely because there is no bump on it. I'll try to make another render with bump on

 
         
					
						 
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                     
                    