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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. @LordGood Committed. I preserved the old files. They will throw a warning if reactivated, because they didn't have ao.
  2. Too bad Enrique's streams are not staying for long on twitch, you could have watched them... If he ever makes more, they should be uploaded to youtube...
  3. Just a thought. You could upload your anims to Sketchfab so that everyone could have a look at the angle they want that would save the render time. Though your internet might not like it.
  4. Oh great then Glad it could be of any use
  5. Have you seen @LordGood I'm not sure Enrique will answer.
  6. They should probably have a bigger sheath than this. I think you should consider using spec maps at least, and normal maps aswell. Do you know how to do that ?
  7. Any idea what changed ? Did you update your kernel or use Intel microcode ?
  8. You 're right for the table and the sticks but the archery targets don't have back faces. And those walls are made of a single piece ^^ For the ladder I don't really have an excuse
  9. I will next time Most of the props in this building had missing faces, so they couldn't be separated from the building itself. I think you have plenty of barrels already
  10. @LordGood It was bothering me as well, I took inspiration from the blacksmith which had those thin walls. Wattle fits better, and the decal gives a new light to it . What do you think ? Also way better with AO. I think it's ready to be commited now. Need to prepare the blend file but that's the easy part
  11. @LordGoodI think that's because I didn't add the AOMap that the thing is that bright. I'll try to fix the posts issues though. Adding a few polygons should probably do the trick. What do you think of the current shape of it ?
  12. It's not really locked anyway ^^ so it doesn't change much from a usability point of view @Lion.Kanzen
  13. I'll do that tomorrow. Making all the actors takes some time.
  14. Everything is possible, but you should ask @LordGood about it But since Lordgood set up some templates for the range and didn't respect it for the spartans (because they didn't exist at the time) I guess that's plausible.
  15. Mmh apparently it's in french http://www.unine.ch/unine/home/recherche/uninews.html http://www10.unine.ch/uninews/articles/immersion-dans-le-monde-fascinant-des-pharaons-noirs/
  16. I especially removed the roof so it doesn't look like the sentry tower. I can add the barriers though.
  17. Yeah you can thank @implodedok for adding back the plugin
  18. Maybe something like the way we deal with damaged templates could work, still needs coding though. Wouldn't that increasing of actors be quite problematic for the balance of the game ? If you have 5 types it's complex, but if you have 15 it's probably completely impossible to manage. Also, I guess people would just build the strongest unit anyway, wouldn't they ? Texturing is like 70% of the 3D work. No textures no cookies.
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