-
Posts
18.672 -
Joined
-
Last visited
-
Days Won
615
Everything posted by Stan`
-
@Hello Yes it's possible to change the topic name. Just click "Edit" on your first post and rename it there. Yes you should be able to add rigs to projectile to animate them, however I fail to see why you would do that ? In the next version you'll have projectile it animations. You need to apply rotation, location and scale, and make sure the mesh is centered in the scene (at (0;0;0))
-
-
@Imarok Then it is and this is indeed the old anims ;D
-
If I remember correctly @Enrique slightly tweaked the blender skeleton after @Jos3BV made those making them incompatible. However, I think Enrique did make a seeding animation. (He did in r14993) The file is under binaries\data\mods\public\art\animation\biped Not sure it's compatible with the new unit meshes looking at how old it is.
-
Hey @ddb_brutus Welcome to the forums, I guess playing games as observer, watching replays, and asking good players like @Hannibal_Barca could help you
-
@elexis Maybe a nice map for the game, if not too similar.
-
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@wowgetoffyourcellphone I'll try to have a look. It's hard to extract stuff from your mod sometimes. -
@Phalanx Having some suggestions about the ux wouldn't be that bad
-
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@Phalanx It wasn't -
@Phalanx Thanks for sharing Is she interested in contributing ?
-
Hey @Hello and welcome to the forums. Thanks for your interest in 0 A.D. modding. If indentation is correct your missing quite a few endtags. You can do <bone></bone> but also <bone /> if there is nothing in between. For instance <bone name="Finger_R" > should either be closed by a <bone/> tag or by being written <bone name="Finger_R"/> If you want I also wrote a script that generates Skeletons files from dae files automatically. https://github.com/StanleySweet/0AD-Skeleton-Generator On a side note I don't think you have to add the prop bones. Happy modding and feel free to ask any questions you might have. EDIT: Added link
-
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@wackyserious you mean make a new one ? For the bag I'll probably commit it when we commit those textures -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
Looks like something that could be committed yes. What units should have it ? -
===[TASK]=== Greek Unit Texture (General Thread)
Stan` replied to wackyserious's topic in Official tasks
@wackyserious leather looks a bit flat to me, maybe you could add more depth to it by using drop shadows / the burn tool. -
I'll have a look.
-
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
Looks promising though no one took the time to review it yet -
@Dade please do.
-
Better wait for the final versions
-
@wackyserious Only WFG can do you want to submit some of your psds ?
-
@EzellN Do you mind attaching the file that block of texts prompts you to ? We won't be able to help you otherwise. In the meantime you can try to disable Prefer GLSL and postprocessing in the options Welcome to the forums.
-
@wowgetoffyourcellphone wouldn't it be weird though to have both like one looking better than the other ?
-
Desired gameplay(planned) features for A23
Stan` replied to Lion.Kanzen's topic in Gameplay Discussion
What interests you in that change ? Sounds good, don't kill yourself though ^^ -
Noted. I won't change those then (Apart from the name change)
-
Hit me up when you have something ready, with if possible @wowgetoffyourcellphone comments taken into account. @wowgetoffyourcellphone Since you are the one that always ask we keep variants in stock, do you want me to keep old horses, or can I nuke it all together ? Great ! I'm not that experienced with anims, I really need to find a way to learn how to make better ones. The zebu is still missing it's death anim, maybe @Alexandermb could do it so we can add it in game as well, if so I'll upload my latest blend. What I would be really grateful for is if he could record his process, no comments needed, just plain video, so I can learn.
