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Posts
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Everything posted by Stan`
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Relief ?- 1.040 replies
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- civ profile
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in Official tasks
Psd ? Or maybe detail the options you used for the bump this is interesting.- 1.040 replies
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- civ profile
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Try L_hip Look at viriato's template.
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See the last post he made where he gave the three boats
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==== 1000 (Norse) Defense Tower ====[WAITING FOR AUTHOR]
Stan` replied to Alexandermb's topic in Art dev
I'm not sure. Maybe a different texture would work. -
@niektb Is the size going to be a problem ? I'm holding to commit this for that reason.
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I only commited the new weapons and their anims as I'm not a great fan of the barracks itself. @niektb @wackyserious I need your help as for assigning props to the meshes as I don't know what unit should get what weapon. EDIT: I fixed a bug with the axe as some dae files were missing.
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==== 1000 (Norse) Defense Tower ====[WAITING FOR AUTHOR]
Stan` replied to Alexandermb's topic in Art dev
I won't commit this as is. @niektb If you feel like this is something that's good enough for the mod, feel free to commit it. -
(1000) (Carolingian) ====Abbey (School Proposal)===[COMMITED]
Stan` replied to Alexandermb's topic in Art dev
@Alexandermb Can you zip the files please ? -
Triggered Day and Night Cycle
Stan` replied to WhiteTreePaladin's topic in Game Development & Technical Discussion
Still if we can have a trigger to raise water height we can have one that prevents light from changing. It could change for instance in random maps, and stay the same in scenarios and skirmishes. Would be nice to analyze how it was done in games like AOM; -
@elexis Might know more about keys doing weird stuff. But I'll tend to think that they somehow are bound to another function in the game thus causing the interference you notice.
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@gameboy It can and will be solved by the time A23 comes out. The plan now is to make a Delenda Est release in zip format for A22 so that people not using SVN version can use it.
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Are you sure fn + arrow key doesn't do something special like PgUp and Pgdown or Origin ?
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Empires mobile an new rts with AoE/0AD aesthetic
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
Looks good to me -
Empires mobile an new rts with AoE/0AD aesthetic
Stan` replied to Lion.Kanzen's topic in Introductions & Off-Topic Discussion
In the public mod (binaries/data/mods/public/) in a file called rmgen.js. -
Options menu always tells there are changes when trying to close it
Stan` replied to dvaosta's topic in Bug reports
@elexis -
@wowgetoffyourcellphone @niektb Might be interesting to check how much breaking that will imply.
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I'm sorry it looks like you'll have to edit one of the source file where it's defined what I thought was consistency was in fact just a way to detect what should launched.
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Terra Magna Infrastructure / Kushites Mod Integration
Stan` replied to balduin's topic in Rise of the East
Hey @Brightgalrs nice to see an old modder come back What did you do for ROTE ? If you want to do some happy modding with the council of modders let me know -
Yeah it's alt + click.
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1) Yes you can spawn more than one prop. You just have to put prop1 and prop2 in every variant you want them to be. 2) no you should be able to make props go from any prop point. We use projectile so it stays consistent all over the place.
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Sure I'll add that to my list. *Crumble under the list.
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You want me to do the helmet ?
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Triggered Day and Night Cycle
Stan` replied to WhiteTreePaladin's topic in Game Development & Technical Discussion
Well if it's anything similar to waterheightit should be as easy to do as the new map script was.