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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. Technically though it works ^^ I used it for movement arrows. Maybe there is a subtitily I missed. Or maybe his skeleton name overwrites one of us.
  2. @The Undying Nephalim Your prop points should be bones called prop_whatever If they are I will need to investigate further.
  3. Mmh what would be the way that's easiest for you to use ? I'm an half artist half programmer so I sometimes forget not everyone is I'm going to do my best so that you can achieve your goal hence making your followers happy and bringing some visibility to pyrogenesis.
  4. @The Undying Nephalim I wrote the script so I could probably modify it to read a whole folder. I haven't tried your daes yet I'll see if I have some time tomorrow. Sorry for the inconvenience. Before that script was written you'd have had to do everything by hand.
  5. Yeah definitely. I'm actually thinking of adding faces into the game but AFAIK nobody give his face for free ^^
  6. Yeah @feneur you have a good point. Dunno was just a proposal.
  7. Looks fair at least as much as the imgur link
  8. How did you run the script ? The file is outputted in the directory in the CMD path not the place where the dae is No we don't have lod support and max number of tris for a single mesh is as far as I can tell 32768 tris. Then it crashes.
  9. Could make a unit with his portrait. If I had photo and permissions
  10. Well technically one could have written a script that would have found the highest parts of a building and added props there. Now fire was considered to be bad thing.
  11. Doesn't change the fact that they are skeletons.
  12. @LordGood a lot of time spent placing emptys in blender though X)
  13. @The Undying Nephalim No. You can add as much civs.json as you like. - Is it possible to make certain land based units able to move into water? Even better, can moving into water trigger certain animations instead of just walking and idling? There are several aquatic races in Hyrule that have the ability to cross deep water, this would be great if it could be done in 0AD. Not sure. You could try to play around with templates. - Similar to the first question, is it also possible to make it so certain units can move through trees or forests? If those units had 0 obstruction it could work but that would mean they might be able to go through other stuff. That's something that could be tried. Is there a stealth mechanic or any way to make units invisible? There is a faction in Hyrule based entirely around hidden and stealth units, which might not translate well into 0AD if there is no way for units to become invisible. Not directly. There was a patch in #3177 that did just that but apparently it was the wrong approach. - I get the impression this is possible, since siege weapons can pack and unpack, but is it possible for a unit to switch forms with a transition animation in between? There are quite a few flying units in Hyrule: Total War, and I'd like to give an ability that allows them to switch between grounded and flying modes. delenda east does just that. You can upgrade entities into others. So with a 0 cost you change land units to flying units.. About anims let me know. What errors do you get ? I wrote a script that generates skeleton files from dae files.
  14. Just the top ? Or the whole thing with face plus chainmail
  15. Btw I don't see how buildings are graven image. Maybe your quote has a different meaning in my language but it mostly means you won't make statues representing deities. So the structure itself has nothing to do with it. Now consider you have a representation of Jesus in nearly every church and that Saints are worshipped too that sounds a lot like an exception to the rule in real life. Egyptian didn't turn the monuments in Egypt to pieces when most of the population became Muslim either. So I don't see why in a fictional game based on a fictional time period using some historical claims it would cause an issue. But feel free to prove me wrong.
  16. I fail to see how having temples can "hurt the feelings of believers". If you are please enlighten us on why.
  17. @av93 parts of the pathfinder (unitmotion) are getting rewritten. But the patch (D13) needs a lot of side changes that all first need to be committed beforehand. Some of those patches are good some made bugs in our current code appear and some induce regressions. Leper and Itms reviewed some of wraitiis patches but there's quite a way to go. For further info refer to the names I quoted.
  18. Great thanks for the report.
  19. @ArcaneExodus Network support has improved as the game now has a better way to go around firewalls. @fcxSanya or @elexis could probably be more specific. About formations work is being done to make them easier to fix. About the infinite resource stuff it's sounds more like a game mode to me. So not planned but could be done by motivated modders if you can find some
  20. Sounds good. Looking forward to see what you can do Keep in mind that all three temples will need to have unique features
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