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Everything posted by Stan`
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Okay, I'll move on to the Siege workshop,
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@LordGood It was bothering me as well, I took inspiration from the blacksmith which had those thin walls. Wattle fits better, and the decal gives a new light to it . What do you think ? Also way better with AO. I think it's ready to be commited now. Need to prepare the blend file but that's the easy part
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@LordGoodI think that's because I didn't add the AOMap that the thing is that bright. I'll try to fix the posts issues though. Adding a few polygons should probably do the trick. What do you think of the current shape of it ?
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It's not really locked anyway ^^ so it doesn't change much from a usability point of view @Lion.Kanzen
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I'll do that tomorrow. Making all the actors takes some time.
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Everything is possible, but you should ask @LordGood about it But since Lordgood set up some templates for the range and didn't respect it for the spartans (because they didn't exist at the time) I guess that's plausible.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
Mmh apparently it's in french http://www.unine.ch/unine/home/recherche/uninews.html http://www10.unine.ch/uninews/articles/immersion-dans-le-monde-fascinant-des-pharaons-noirs/- 1.043 replies
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I especially removed the roof so it doesn't look like the sentry tower. I can add the barriers though.
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The Kingdom of Kush: A proper introduction [Illustrated]
Stan` replied to Sundiata's topic in General Discussion
I'd say probably carrying their king- 1.043 replies
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Yeah you can thank @implodedok for adding back the plugin
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Maybe something like the way we deal with damaged templates could work, still needs coding though. Wouldn't that increasing of actors be quite problematic for the balance of the game ? If you have 5 types it's complex, but if you have 15 it's probably completely impossible to manage. Also, I guess people would just build the strongest unit anyway, wouldn't they ? Texturing is like 70% of the 3D work. No textures no cookies.
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I like what you did to it ! I'm happy it could finally serve a purpose. I'm not a fan of that colorful part on top of the sleeves it feels a bit flat maybe
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I am the copyright holder of original works I post in the Wildfire Games 0 A.D. Art Development forum. I hereby release all original works I uploaded to this forum in the past, and those I will upload in the future, under the Creative Commons Attribution-Share Alike 3.0 Unported license.
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Yeah those. With some smart code I guess we could make use of it.
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Since they are always independent from buildings because they use a different texture it shouldn't be too hard to do when the time comes. Just make a snow variant like there is a damage one and make it switch using the rmgen data as @elexis set it
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@LordGood Sure ! Looks like first commit material.
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I remove it when uploading on Sketchfab you can check it on the blender file Yeah I had a doubt about them but it's a military building so... Btw what about the stables ?
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Supposed to be leather.
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@wackyseriousI can't find the version where I baked the collar into the texture, so here are the files + blendfile in case you want to do it yourself. Armor.blend
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Yeah we're gonna get things moving with @LordGood
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I made a version of it somewhere on the forums do you want the texture ?
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@fatherbushido @Zeta1127 Unfortunately no. We were waiting for @wowgetoffyourcellphone to finish tweaking the Kushites for their integration in the mod, and when he did, life had caught up some us... So in order to publish the mod we need the kushites, + name + release announcement to be written. Also some stuff needs to be reverted. @leper was kind enough to update the actors following the recent changes. I'd like to to integrate @Alexandermb 's Xiognu while we are at it as well. So unless I get external help I don't think there will be a release before at best A23
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I don't think so. Though you could ask someone with A21 to record the game with a video recorder, and post it on youtube
