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Stan`

0 A.D. Project Leader
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Everything posted by Stan`

  1. So my next question is... can you provide a patch that does just that ?
  2. @Agent_Blair @agentx actually left because his way of working was different than the one from the team. He wants to come back but I think he wants a more stable framework to developp is AI on. There was trouble with the fact each alpha breaks everything. Also it there was some issue with Itms at one point because of a miscommunication leading to an argument where I managed to keep things down. But I guess he is the best one to answer for himself on how hedlike to participate. On the point Niektb has raised I guess it's easier now that we have wiki pages sorting that out
  3. Nah I meant the really first one (first post)
  4. I actually liked the soberness of the first one you made.
  5. I like it, but I'm not so sure about the colors.
  6. @Lion.Kanzen Isn't that the helmet on first page ?
  7. Stan`

    Render Dump

    HopliteHelmet.7z HopliteHelmet-Fixed.7z
  8. Can someone find a proper reference ? I'm a bit lost.
  9. Well maybe it's just me but I think there should not be any differences between selecting actors, and actors with templates. That and having a tree to sort the meshes.
  10. It's really nice ! Maybe you should add some more details to the front helmet though, it does seem quite ... flat?
  11. Stan`

    Steam

    Because -> see niektb link
  12. Thracian cap is done I think.
  13. I think it was for officer/higher ranks. http://trac.wildfiregames.com/ticket/2288
  14. What about those officers helmets @Enrique officer_helmet.7z
  15. @Lion.Kanzen should be what you need kausia_cap_old_meshes.dae
  16. @Enrique here are the files. sele_agema_helmet_2.7z
  17. There are logs in %LocalAppdata%/0ad/
  18. Well you didn read i said it was made for the new unit meshes X)
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